On Hold All Cars All Sounds Mod (ACAS) Free Release

Discussion in 'Land' started by Indoraptor23, Jul 18, 2025.

  1. WeedKiller

    WeedKiller
    Expand Collapse

    Joined:
    Jan 9, 2018
    Messages:
    16
    I bought the beta version, and everything works very well, aside from a few minor issues. For example, the Cherrier Vivace’s exhaust explodes when you spawn the car. Other than that, it’s an excellent mod, and I absolutely love it.
     
  2. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    thank you! free release will be more refined, but idk when thats coming out at the moment, got some issues i need to sort out
     
    • Like Like x 3
  3. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    JUST UPDATED THE PAID EA FILES
    fixed sounds:
    Piccolina
    Stambecco
    Bastion
    Legran
    Moonhawk
    Burnside
    Cherrier (except 2.5L)
     
    • Like Like x 2
  4. WeedKiller

    WeedKiller
    Expand Collapse

    Joined:
    Jan 9, 2018
    Messages:
    16
    I’ve been enjoying the mod but haven’t noticed any difference in exhaust sounds when changing parts. Is this something you might consider adding in the future?
    Wishing you a happy holiday season and a fantastic New Year! Thanks for your amazing work!
     
  5. Reece Coates

    Reece Coates
    Expand Collapse

    Joined:
    Apr 3, 2020
    Messages:
    1,227
    Modders don't have access to proper Fmod tools to make that happen, so it's likely not available to him either.
     
  6. WeedKiller

    WeedKiller
    Expand Collapse

    Joined:
    Jan 9, 2018
    Messages:
    16
    yeah I get what you mean about the Fmod tools not being available for modders. But I’ve seen some mods with different exhaust sounds, like one from Rednee (I think if thats how you spell his name).
     
  7. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    There are only 2 exhausts that have this at the moment, the Vivace Rally exhaust and the Scintilla Race Exhaust, other than that, there will be more coming soon
     
    • Like Like x 1
  8. SemKill

    SemKill
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    318
    Perhaps simply changing the volume when replacing exhaust parts would have the same effect.
     
  9. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    598
    Exhausts have always been able to have separate samples. The new exhaust components system the devs added to the Vivace in 0.38 has improved on that further (allowing different sounds on exhausts that are shared by multiple engines), I highly recommend checking out its .jbeams for a guide on how it works.
     
    • Like Like x 1
  10. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    upload_2025-12-30_17-54-53.png
    brotha idk what this was for, but there has been a series of events, and this mod cannot be fully worked on at the moment, I will be working on it now and again
    Also sorry for long release, something has slowed me down a lot
     
    • Like Like x 3
  11. Misspelled_Ryan_Rian

    Misspelled_Ryan_Rian
    Expand Collapse

    Joined:
    Apr 16, 2024
    Messages:
    88
    this is awesome, when do we expect a release??
     
  12. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    ok, kinda let this thread die by accident, but i do have a few updates, up to the Wydra have all adjusted sounds, I am working on the teaser trailer, i have a few more race exhaust sounds, new systems for a lot of the race sounds.
    anyways no one likes reading so watch the video:
     
    • Like Like x 4
  13. WeedKiller

    WeedKiller
    Expand Collapse

    Joined:
    Jan 9, 2018
    Messages:
    16
    looks amazing :D
    --- Post updated ---
    Btw the link for your discord server is invalid could you check this for me ? thx !
     
  14. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    Ok, so I would say the soundmod is in a releasable state now, I will release the teaser / showcase trailer soon, and the release date will be at the end of that.
    Thank you all for all the support throughout this mod, and dont worry, I will add the cars that are not in the mod in future updates, I will also add starter sounds, turbo sounds, supercharger sounds etc etc
     
    • Like Like x 5
  15. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    so, all the sounds are adjusted now, im updating the paid EA mod files now, and the teaser trailer with the release date will be coming out as well
    --- Post updated ---
    welp
     
    • Like Like x 4
    • Agree Agree x 1
  16. NormalSwiss_Guy

    NormalSwiss_Guy
    Expand Collapse

    Joined:
    Aug 12, 2022
    Messages:
    178
    Is there a feauture when the is getting more far away the sound changes depending on the distance? I know the beamng devs added that but i dont hear it that often, but i wanna ask if that exists in this mod
     
  17. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    im pretty sure thats hard coded into the games sounds, so yes
     
  18. Indoraptor23

    Indoraptor23
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    164
    guess just what got released
     
    • Like Like x 1
  19. Breeks

    Breeks
    Expand Collapse

    Joined:
    Aug 7, 2024
    Messages:
    758
    Idk, must be that random brainrot themed map on modland, i think that just dropped :rolleyes:

    Lol
     
  20. SemKill

    SemKill
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    318
    Finally, a complete mod
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice