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AI-work 2

Discussion in 'Microblogs' started by tdev, May 24, 2018.

  1. TheDiamondLord8

    TheDiamondLord8
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    I know, just pointing out this thread is for the new AI tracks.
     
    • Informative Informative x 1
  2. Car8john

    Car8john
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    Well it's relevant for old AI aswell
     
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  3. titantls

    titantls
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    Awesome, they look like they are navigating great! Do you think we will ever be able to easily make the ai go where we want? I mean you can do it, but you have to look through all the code to find your destitanton. This might have been addressed, but I didnt see it,
     
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  4. EruptionTyphlosion

    EruptionTyphlosion
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    Isn't manual mode what you're looking for? (It sends the AI to a specific waypoint)
     
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  5. Modem

    Modem
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    this is interesting, but whats the use for it? traffic? i mean how would traffic work when most high end computers cant handle more than 10 cars at a time.
     
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  6. VeyronEB

    VeyronEB
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    Welp. You'd be very right .-.

    OT: AI looks really cool, look forward to trying it
     
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  7. titantls

    titantls
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    Yes, that's what I mean, but simpler. You know? Its more of a comfort feature than anything. It would be easier to set an AI to your own plotted point or "West bridge" than is it to set it to "Highwayeast_435_3". That's an exaggeration, but you get my point.
     
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  8. Nathan24™

    Nathan24™
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    Because... that is not releastic at all...

    OT: Will there be a feature where if a car gets in a crash, it will stop and turn on it's hazard lights?
     
    #28 Nathan24™, May 28, 2018
    Last edited: May 28, 2018
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  9. Ytrewq

    Ytrewq
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    So, a most wanted criminal (who's going to be executed in case he gets caught) stopping after his car gets a bit dented is "releastic"?
     
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  10. Nathan24™

    Nathan24™
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    No I mean when the car is barely drivable
     
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  11. Ytrewq

    Ytrewq
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    Should still drive until it becomes completely undrivable.
    The best thing would be the game being able to detect if the crash is severe enough to kill or incapacitate the driver, and stopping the car then.
     
    • Agree Agree x 8
  12. Toddolius

    Toddolius
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    In real life this person would flee on foot I think as the car would become dramatically slower and uncontrollable.

    Since this will not become a thing in the game the car would simply stop. But maybe we'll get to choose the criminal's behaviour?
     
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  13. Jsap20

    Jsap20
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    I agree, if my car was on its roof I wouldn't redline it till my engine starves of oil and dies
     
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  14. robert357

    robert357
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    Combine NFS and Driver chase mechanics. If car stops and there is nearby police car - after few seconds busted. If car is damaged in, for example, 50% and car slows down to less than 5km/h near the police car - after few seconds busted. If car is damaged in 80-90% - car is recognise as a wreck and automatically busted. Don't overthink about it, make it simple.
     
    • Agree Agree x 5
  15. krayziepunk

    krayziepunk
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    Great progress! Can we also expect some updated racing AI as well?
     
    • Agree Agree x 12
  16. Brickfalcon

    Brickfalcon
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    Could there also be a follow mode for AI where they follow you peacefully instead of chasing and ramming you?
     
    • Agree Agree x 11
  17. Neo

    Neo
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    It would be awesome if the Ai can follow a path which is set in some code files (eg. car.driveTo(waypoint_id)). Scenarios could be so much more challenging and it would give the whole modding community a really powerful way to create something big :rolleyes:
     
    • Agree Agree x 1
  18. Brickfalcon

    Brickfalcon
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    Instead of that it would be better if there was a mode where you drive and save how you drove and play it and the car will drive in the same way while you could drive a different car. Like the game Does not Commute
     
    • Agree Agree x 1
  19. EruptionTyphlosion

    EruptionTyphlosion
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    I believe that setting manual waypoints is already in game.
     
  20. Brickfalcon

    Brickfalcon
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    No not that an ai mode
     
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