I know you don't take requests, but would you be willing to add a Hong Kong skin to the Yakuza taxi if I can create it myself and send it to you? Also, are modified cars and/or cars in poor condition (there are or at least were both of these in the lore-friendly simplified pack) planned?
Honestly not sure how to prevent this, the only way I can think of at the moment would be to duplicate the entire mod with that car missing. I'll need to properly dig into the original traffic code I think so can't guaruntee a fix soon, though I've got the official traffic in the vehicle group options if you want to use them with this installed still I've thought about this but given how frequently they respawn in reality you can emulate the experience pretty closely with the existing reload plates button and that fps at all times would not be fun I feel, especially since it's extra CPU load which is where there's less optimisation wiggle room here. If the plate system itself ever gets performance improvements I'll revisit the idea though because other than that its something I would quite like myself
Bug: the brighter part of the taillight on the yaris turns off abruptly and a bit later compared to the other piece of the brake light
Really liking this mod so far Doesn't lower the fps as much as the vanilla traffic seems to do, and of course it's nice to have some dedicated traffic vehicles of real life cars as well. Two things I'm wondering about, I don't know if they are bugs or if they just are things that "has to be like that" due to the simplification of everything. Several of the cars seem to have quite a bit of positive camber, which looks quite strange. First one I really noticed it on was the Lexus IS250. The tires seem to move around a bit on the wheels, mainly side to side movement. But I also noticed when I drove the Leaf that sometimes it would rotate a bit independently from the wheel (or rim if you prefer to call it by that). And some nitpicking about the 1-series: The headlights on the car are xenon IRL. The halogen headlights are different. The wheels and the gray mirror caps are exclusive to the M135i/M140i models. 116-125 has body colored caps (or black as an option). Doesn't look too bad in pictures actually. Looking forward for more additions to this mod
The tires not sticking to the wheel models properly is a limit of the fact these all use the super old wheels system for optimisation reasons, they're on different systems so the tire can deform but not the wheel but this means you get a bit of disconnect under the hard loads. It's also why they clip inside wheel models sometimes, most models have an oversized lip and are pushed a little furher out to try and avoid this visually but to prevent it would ruin it under normal conditions. The camber thing is some deep rooted suspension geometry issue with the rear suspension, I've had a few attempts to fix it but that only ended up more severely breaking other stuff and I've not been able to track down the true cause. As for the BMW, these ones specifically seem inexplicably incredibly difficult to find photos of (even wikimedia has basically nothing) so there might be a few issues I've missed. The mirror caps is just something that totally skipped my mind when making it. Headlights seemed to be halogen from my research though, one of the few things I can find are endless xenon conversion kits with before and after photos so I'm not sure about that bit. I've seen plenty of examples of both irl and during development I was switching between the two styles a significant amount, from everything I can tell it's standard fiat factory activies where they have multiple slightly different versions of the same thing and just throw whatever they had lying around at the moment on a car so I just went with the nicer looking one for the mod
Okay, that makes sense. As mentioned I wasn't entirely sure if it was an actual bug with the tires or not, but just wanted a clarification I see. Front suspension also seem to have positive camber, but it's not as agressive. (Front +0.7 vs +2.1 Rear according to wheel debug UI app). Also front toe changes pretty aggressively under acceleration. Goes from +0.7 to +3.0 quite quickly, and the wheels point inwards as a result. I hope that you'll be able to find a solution at some point, but at the end of the day they are just traffic cars so it's not the end of the world if you don't. Shouldn't be hard to find pictures of these, I can try to assist if there is anything you're struggling to find. I am not unfamiliar with BMWs lol. This is what the halogen headlights for the pre-facelift F20 1-series looks like. This is the bi-xenon headlights, which is what is on the model you used (created?). They also have LED angel eyes/DRLs that are lit up when the car is on.
This is a noob question, but what file in the Yakuza pack do I edit to change the text in the taxi livery? I don't see the default "TAXI TOUZAI MUSEN" in am5yakuza_taxia_skin_b.color.dds, and I doubt it's taking it from am5yakuza_main_b.color.dds as the text there is very low resolution.
Useful info, thanks. Will fix the light stuff and I guess reattempt the suspension stuff at some point too now I've been reminded, can't guarantee anything there though as its a bit of a mess
even with its phase 1 of the mod, im looking forward to seeing more of what you offer for this man. Keep up the work. P.S. any updates on this we have yet to recieve or nah?
HOW THIS IS REAL?! I live in Italy and my mom's car its a Fiat seicento from 2001...this mod its just incredible. I have some advise for future vehicles which we still see in Italy: Fiat Punto MK1, Fiat Panda MK2, Fiat 500 from the 90s, Fiat Punto 188 MK2 (pre-facelift expecially), some Lancia Thema or Lancia Delta MK3. This is the BEST MOD in games history. Grazie and Ciao!
i don't know if this will affect the performance of the mod, but would it be possible to add power steering to the vehicles (as an option, not as standard)? also maybe changing the breaking textures for the side and rear windows.
The AI drivers are infinitely strong and not bothered by the lack of power steering. If it's for force-feedback purposes, then no; no features designed to make the cars more realistic to drive are planned - even if they are much easier and less performance-intensive than things like modeled interiors, they still cost CPU time, and are not worth the time to add given that the vast majority of people won't drive the simplified traffic cars.
--- Post updated --- Oh, that makes sense. The only other cars that have LED brake lights are the Nissan Leaf and Toyota Yaris/Vitz (on some trims, but the ones on your model are LEDs). Then the Toyota Corolla/Suzuki Swace actually have full LED lights—brake lights, rear, side, and front indicators, all full LED IRL. I totally get how Googling every single one is a pain, I can’t imagine modeling all of these while also juggling what’s LED and what’s halogen. If you’d like, for the next pack, I can help by going through the list of cars planned for the pack and marking what’s LED and what isn’t. If you want
I really only spawn 2 traffic cars always lol. Do these cars impact performance less/more or is it kinda the same? looks cool