WIP Beta released A new *CITY* map - LOS INJURUS 2023-12-20

Los Injurus 2023, now featuring 11-foot-8 bridge!

  1. Tyler-98-W68

    Tyler-98-W68
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    Jan 3, 2021
    Messages:
    66
    I have done a ton of testing over the last 2 months, im in the process of compiling the data in chart/graph form as opposed to posting the videos (I do have all the videos recorded though)
    The following were tested, all with a 5090

    Core Ultra 9 285k
    Cores Ultra 5 225
    9800X3D
    7945HX3D

    I also changed up the number of E and P cores on both the 225 and 285K systems. I did this in Los injurus and other maps, once I get the data all completed I'll post in this thread.

    A teaser is the x3d helps in this map a lot but once a ton of cars come in to the picture, more cores do win out. One thing that is for sure is in minimal traffic scenarios the X3D chips do have a higher average frame rate.
     
  2. bob.blunderton

    bob.blunderton
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    Joined:
    Apr 3, 2015
    Messages:
    3,430
    Want to know what's REALLY fun? The elevator door texture broke on one model but not on another. STUPID TECHNOLOGY!
    Seriously. It's the same texture. Same name. Game is working fine to slap it on one model and completely just throwing it's nose in the air at another.
    I know not what this thing does, only that I'm sitting in-front of it, all the while wondering where it's neck is to choke the stuffings out of it.
    IT. HATES. ME.
    I blame AI. Seriously. Computers didn't use to think for themselves. Games used to be easy to make stuff for. Doom is the GOAT. The original Doom was so lovely for that. I just hope one day it's going to be that easy again.


    In other news, I found a solution to another problem. My MAYA LT complimentary subscription ends soon. I received this subscription the other year when they quit supporting (and selling) Maya LT, which was a restricted cheaper-version of Maya. So now I can get the indie price for it, but it's still going to cost me nearly 400$ a year after tax. Problem? That's got to be paid in ONE lump sum! OUCH! Big OUCH! I was planning on spending that toward a new computer. Well, no new computer for me. I will use project funds for that. I have all but about 60~100$ that I need to pay for that in the project fund (which also pays for my 61$ a month internet). So entirely, I will be able to do that in around two weeks when my subscription runs out with me floating the remainder until the project funds come in for that. So just know the funds are going for a good cause.
    Hopefully over the next few weeks I can make the Unreal editor do it's thing with exporting more of the stuff I bought, and locking up / crashing less. It likes to CRASH and burn. I did get about 5 texture sets out of it thus far already though. Five of maybe 100. I won't be using all of those, but I WILL be using a bunch of them. I'll get it to behave eventually, hopefully before the next computer is thrown together as that one will be 100% Linux.
    Going to try and keep the current computer together so that I can pull up a level with WORKING smart AI traffic signals while I try and try and try again (and again and again and again...ad infinium) to get them to work.
    AND I still don't have the foggiest why my models are MIA in game. I'll eventually get it sorted. Somehow.
    Just figured I'd drop a line here.
    --The Bob
    --- Post updated ---
    If you get ahold of a 9950x3D that would seem to be the best of both worlds. I'd really like to know how one of those fares against the Ultra 9 in THIS game, since the e-cores are actually useful to this game VS being ignored (or worse, cause an issue). I know it's expensive, I'm saving up for one of those personally but it'll be a LONG while before I get one at this rate as there's a LOT of other expenses in the mean-time - such as the software cost I mentioned above.
    Thanks for the data you've already provided, it helps me make Los Injurus a better place to be!
     
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  3. bob.blunderton

    bob.blunderton
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    Apr 3, 2015
    Messages:
    3,430
    I cannot, for the life of me, figure out why the following models refuse to show ANY of their detail (visible) models. The collision mesh works, however.
    It just refuses to show up.
    Check Warehouse_01 and Warehouse_02 DAE files in Los Injurus in art/shapes/buildings/metrocity folder inside Los Injurus. Also, the apartment_3flr_H_var1.dae and it's 5flr twin, do not show up. Only one surface shows up on the one warehouse, one single red square under a man-door and that's it. None of the apartment's surfaces show up. I dunno but some folks broke something in this last version or two... because nothing I can do here changes it. Tried it on Vulkan. Apartments were made by me here custom, the log is no help (as usual), and the warehouse is a purchased model I worked over a bit to clean it up / attempted to reduce draw calls.
    I need to know what's breaking this stuff so that I can avoid it in the future. I can't be spending hours / days / weeks on models for this project and then suffer a roulette in regards to if they show up or not.
    NOTHING shows up in the log.
    This is the #1 thing that kills development (that and waiting on features).
    IF ANYONE can figure out why these models don't show up, please give me a heads-up on this. I need to know what's going on and I just cannot figure it out for the life of me.
    I only have possibly one more idea, but I'm not even sure that'd work. They change stuff between versions and I'm left in a fog wondering what the heck is going on.
     
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