WIP 2022-27 Procyon Centauri (Luxury SUV)

Discussion in 'Land' started by Finn Wilkinson, Oct 27, 2021.

  1. ahegao

    ahegao
    Expand Collapse

    Joined:
    Oct 14, 2021
    Messages:
    11
    Good progress so far , hopefully this will look better than the actual lc300.
     
    • Like Like x 4
  2. Theo Wilkinson

    Theo Wilkinson
    Expand Collapse

    Joined:
    Feb 18, 2020
    Messages:
    661
    Finn, update!
     
    • Like Like x 6
  3. Finn Wilkinson

    Finn Wilkinson
    Expand Collapse

    Joined:
    Jun 14, 2021
    Messages:
    239
    (Very big) Update!
    Over the last week…

    I got the engine in!
    upload_2021-11-14_12-48-39.jpg
    …did some offroading…
    upload_2021-11-14_12-48-56.jpg upload_2021-11-14_12-48-56.jpg upload_2021-11-14_12-48-56.jpg upload_2021-11-14_12-48-56.jpg
    …started with a bonnet, by taking the roamer’s JBeam temporarily.
    upload_2021-11-14_12-53-24.jpg
    …and editing it to fit this bonnet, with slightly different properties to fit a modern car better.
    upload_2021-11-14_12-53-24.jpg upload_2021-11-14_12-53-24.jpg upload_2021-11-14_12-53-24.jpg upload_2021-11-14_12-53-24.jpg
    …with some obligatory crash testing
    upload_2021-11-14_13-2-21.jpg upload_2021-11-14_13-2-21.jpg upload_2021-11-14_13-2-21.jpg
    …and a coincidental perfect alignment with the CCF’s bumper support.
    upload_2021-11-14_13-2-21.jpg

    Driveshafts in!
    upload_2021-11-14_13-3-41.jpg upload_2021-11-14_13-3-41.jpg upload_2021-11-14_13-3-41.jpg

    Frame model work, making it look smoother and higher poly.
    upload_2021-11-14_17-46-16.jpg upload_2021-11-14_17-46-16.jpg upload_2021-11-14_17-46-16.jpg upload_2021-11-14_17-46-16.jpg
    Wings (fenders) started, by taking Roamer JBeam at first…
    upload_2021-11-14_17-47-14.jpg
    …realising it fit abysmally…
    upload_2021-11-14_17-47-59.jpg
    …then modelling my own in blender. I’ve realised that it’s easier to model your own JBeam in blender, but only use positions of vertices for the nodes, rather than using JBeam exporter, and coding your own beams and triangles. This is mainly because the exporter is super outdated and among other things, names nodes badly and duplicates beams.
    upload_2021-11-14_17-50-33.jpg
    After I’d modelled it, I got it in game, by mostly using Cherrier FCV values but editing them where I see fit, and adding a row of nodes at the very top for the panelwork up there on mine.
    upload_2021-11-14_17-52-19.jpg upload_2021-11-14_17-52-19.jpg upload_2021-11-14_17-52-19.jpg upload_2021-11-14_17-52-19.jpg upload_2021-11-14_17-52-19.jpg
    …after I’d done that, I put it in Gridmap V2 for some crash testing…
    upload_2021-11-14_17-53-4.jpg
    …and noticed many, many bits of the car needing work.
    Leaving that for later, I decided to add the front bumper. This was also temporarily meshslapped from the Roamer, mainly for visuals, since the roamer’s bumper is primarily attached to the frame, but this car’s primarily attached to the wings and front-body.
    upload_2021-11-14_18-41-38.jpg
    With temporary unwraps.
    upload_2021-11-14_18-41-38.jpg upload_2021-11-14_18-41-38.jpg upload_2021-11-14_18-41-38.jpg
    Bumper done!
    upload_2021-11-14_18-42-56.jpg upload_2021-11-14_18-42-56.jpg upload_2021-11-14_18-42-56.jpg upload_2021-11-14_18-42-56.jpg upload_2021-11-14_18-42-56.jpg
    (yes the temporary texture for the DRL is emissive)
    upload_2021-11-14_18-44-26.jpg
    @Theo Wilkinson made the firewall and A-Pillar stronger for better crash safety.
    upload_2021-11-14_18-47-59.jpg
    …still not perfect, this roof acts like aluminium foil.
    upload_2021-11-14_18-47-59.jpg
    @Theo Wilkinson also added doors, both front and rear.
    upload_2021-11-14_18-49-13.jpg upload_2021-11-14_18-49-13.jpg upload_2021-11-14_18-49-13.jpg
    …which were then crashed into at 109mph by a CCF
    upload_2021-11-14_18-50-16.jpg
    …and temporarily unwrapped by me.
    upload_2021-11-14_18-50-37.jpg
    I also, for the sake of consistency in the looks of it, since the rear doors have the trim on them, added the flexbodies of the wheel arch trims to the parts they’re gonna be on. They’re gonna end up with Tograc-style separation.
    upload_2021-11-14_18-52-25.jpg
    Headlights in! These were quick but still needed work so they don’t damage other parts around them.
    upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg upload_2021-11-14_19-1-2.jpg
    Headlights done (JBeamwise), they don’t fit perfectly but they’re completely stable and headlights never matter much for deformation.
    upload_2021-11-14_19-2-44.jpg upload_2021-11-14_19-2-44.jpg upload_2021-11-14_19-2-45.jpg upload_2021-11-14_19-2-45.jpg
    Here’s a cool glow-in-the-dark front DRL pic:
    upload_2021-11-14_19-3-20.jpg
    With those done, I started thinking about the frontal styling again, editing those side blades.
    upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg
    Polyflow improvements as helped by @Nacho Problem, which, in turn, made it a lot higher poly and smoother.
    upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg upload_2021-11-14_19-6-36.jpg
    Done!
    upload_2021-11-14_19-6-36.jpg

    …which is, once again, where we’re at today! As always, thanks for the attention on the mod, and hope to see you guys until it’s released!


    Next update on post #172
     

    Attached Files:

    • upload_2021-11-14_17-47-14.jpg
    • upload_2021-11-14_18-41-38.jpg
    #103 Finn Wilkinson, Nov 14, 2021
    Last edited: Dec 11, 2021
    • Like Like x 48
    • Agree Agree x 1
  4. vidderus

    vidderus
    Expand Collapse

    Joined:
    Sep 1, 2019
    Messages:
    129
    This is looking good, good luck with this mod!
     
    • Like Like x 1
  5. BrunoTheMerlin

    BrunoTheMerlin
    Expand Collapse

    Joined:
    Aug 5, 2018
    Messages:
    207
    Awesome progress:) can't wait!
     
    • Like Like x 1
  6. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    3,410
    Awesome! =)
     
    • Like Like x 1
  7. alentaylor22

    alentaylor22
    Expand Collapse

    Joined:
    Jan 19, 2018
    Messages:
    456
    Will you still be keeping the other bumper too as a high trim level option? The flow of the other one was and look of it was way more appealing and clean
     
  8. Finn Wilkinson

    Finn Wilkinson
    Expand Collapse

    Joined:
    Jun 14, 2021
    Messages:
    239
    I’ve not got the old bumper anymore, and I’m not personally a fan of it, sorry.
     
    • Like Like x 1
  9. alentaylor22

    alentaylor22
    Expand Collapse

    Joined:
    Jan 19, 2018
    Messages:
    456
  10. VENOMOUS 2

    VENOMOUS 2
    Expand Collapse

    Joined:
    Oct 17, 2018
    Messages:
    296
    make sure for full time 4wd
    --- Post updated ---
    that's interesting for goodie!
     
  11. Yash_gamin144

    Yash_gamin144
    Expand Collapse

    Joined:
    Apr 24, 2021
    Messages:
    1,706
    cant wait for this mod to be released :D
     
    • Like Like x 1
  12. Theo Wilkinson

    Theo Wilkinson
    Expand Collapse

    Joined:
    Feb 18, 2020
    Messages:
    661
    wrong thread :(
    sent K series photos here accidentally
     
    • Like Like x 2
  13. eggward

    eggward
    Expand Collapse

    Joined:
    Apr 28, 2020
    Messages:
    481
    boog moment
     
    • Agree Agree x 1
  14. VENOMOUS 2

    VENOMOUS 2
    Expand Collapse

    Joined:
    Oct 17, 2018
    Messages:
    296
    try this one
     
  15. Finn Wilkinson

    Finn Wilkinson
    Expand Collapse

    Joined:
    Jun 14, 2021
    Messages:
    239
    For what exactly?
     
    • Agree Agree x 1
  16. JeffTesta

    JeffTesta
    Expand Collapse

    Joined:
    Dec 6, 2017
    Messages:
    71
    Amazing work! This and the CCF will fill two major holes in the BeamNG core content. Love that it's based on the TNGA-F platform. Keep it up!
     
    • Agree Agree x 2
    • Like Like x 1
  17. Finn Wilkinson

    Finn Wilkinson
    Expand Collapse

    Joined:
    Jun 14, 2021
    Messages:
    239
    Thanks! Glad to hear that!
     
    • Agree Agree x 2
  18. Nacho Problem

    Nacho Problem
    Expand Collapse

    Joined:
    Nov 2, 2019
    Messages:
    1,336
    very nice
     
    • Like Like x 1
  19. CarGeek25

    CarGeek25
    Expand Collapse

    Joined:
    Mar 30, 2020
    Messages:
    108
    This looks amazing!

    Maybe you could add a trim similar to this:

    A more sporty body kit with maybe a more performance-oriented tune
     
    • Agree Agree x 3
  20. umar0906

    umar0906
    Expand Collapse

    Joined:
    Oct 14, 2019
    Messages:
    9
    it looks great, I was wondering if you could add sequential turn signals?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice