Adult life has taken priority so I'm advancing very slowly. I've managed to "untangle" the V10 and learned a lot about jbeam in the process. I've got the rear exhausts to sort out and test a bit to make sure both engines are drive-able before releasing. I've also realized that there's a carbon fiber texture set in "common" so I changed my materials and UVs to use those. Here's a preview of the V10TT:
Sorry for the slow updates. I've taken some time off to spend with my family. I'm also interviewing for a couple of jobs. These jbeam files and the lack of proper debugging tools are making my progress very slow. I did manage to make both the i4 and the V10 work on the car. The contents of the jbeam files are far from a full release but the configurations all work and the car is drive-able so it's ready for the first Alpha release. I'm going to take a couple of more days to clean up the files in the "baionetta" folder and fix an issue with the rear red tinted lights not being red any more. Until the Alpha1 release next week, here's a teaser with the V10 twin turbo configuration driving:
Here we go, first Alpha release is pending approval. Enjoy and don't hesitate to drop any feedback here so I can improve it as I go along! https://www.beamng.com/resources/autobello-baionetta.35826/
It still hasn't been approved. The dev team didn't approve any mods today, so there's likely more new mods and updates awaiting approval, too.
While repo approval for Alpha 0.1 is slow, I'm still working on this. I've made custom interior textures and fixed a bunch of bugs I found myself. Next I'll tackle the rear lights and add the V6 gas and I4 diesel engines. I'm not yet sure if these will all make it into Alpha 0.2.
The whole repo approval process seems pretty frustrating, it has been more than a week since I submitted with no update so far. If the repo version Alpha 0.1 doesn't come online before I'm done with 0.2, I'll just upload the 0.2 zip here. Here are the changes I made so far for Alpha 0.2 (WIP): added C-pillar Civetta logo on GTX versions fixed license plates improved shape of base front bumper fixed sport front bumper normals adjusted 3rd brake light position and flares fixed taillight flares fixed Veloce wheels: scaled up to 21", made them paintable (Paint 3), added 21" tires add paintable Scintilla Stradale wheels added Baionetta custom interior textures (paintable Bastion variants with new logos) fixed Scintilla interior textures added Scintilla steering wheel versions (paddles/no paddles) fixed shift light position fixed GTXX configs using modded wheels adjusted ground clearance for all configs adjusted configurations with correct interior parts/colors updated thumbnails TODO: V6 TT engine (WIP) I4 diesel (not started) badges/lettering taillights textures and glow setup fix trunk antenna fix taxi / police / other skins And some images of the configs so far: --- Post updated --- One more thing, here's the V6 TT mesh. The highlighted meshes are new, everything else gets reused from the V10TT
Do you think you may be able to add a 6 cylinder diesel? It seems quite strange to have a mid size saloons with a v10 and a 4 pot diesel to not have a more "luxurious" option to bridge the gap.
You're not wrong, the 4 banger is already slow, even with 300hp. I can't imagine a 200hp inline 4 diesel to be anything but even slower. I'll look into adding an inline 6 diesel with 300hp. I'm not promising anything though, I'd rather keep on polishing what I already have done so far. --- Post updated --- There isn't but the GTX* versions than use the Civetta Scintilla V10 now have the Civetta logo (the owl) on the C pillar. The same logo is also prezent on the engine and the steering wheel as well.
Here we go, I6 diesel from the ETK. Meshes done. This engine works with the front diff so there will be a AWD I6 diesel version. But for now, I'd like to wrap up the following for Alpha 0.2: exterior badges and lettering interior gauges and navi screen taillights glow maps and damage