On Hold 1994/1995 Indy Car

Discussion in 'Land' started by Dummiesman, Dec 10, 2018.

  1. P_enta

    P_enta
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    bunp
     
  2. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Due to beamng's current limitations in aerodynamics, they just can't get realistic crashes (iirc). So this is on hold until beamng's aerodynamic physics change or dummiesman has a breakthrough (neither of which will happen anytime soon)
     
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  3. umatbro

    umatbro
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    I wanna see some footage of these crashes. They probably wouldn't look out of place in Driven (AKA BeamNG.drive: The Movie AKA Sbinalla: The Movie)
     
  4. Dummiesman

    Dummiesman
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    I did pick this up very briefly, removed about 6 nodes which weren't needed, which made gave me a bit more space to make suspension heavier, and give a more realistic weight.

    That's where I ended off though.
     
  5. Trophy

    Trophy
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    When was this? A year ago or a week ago?
     
  6. Dummiesman

    Dummiesman
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    Around December 2020
     
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  7. FaZe Booce

    FaZe Booce
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    hopefully you can get all the issues sorted out in terms of aero, this has groundbreaking potential that is certainly well worth the long wait as development slugs on :)
     
  8. PORMEO7

    PORMEO7
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    please release it
     
  9. veljko

    veljko
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    dont beg
     
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  10. umatbro

    umatbro
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    Can we at least get an update? Maybe footage of the car in action?
     
  11. Ekspect

    Ekspect
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    Hey! i've just searched Beamng drive Indycar and this came up Please don't cancle this even if you take a break this would be the best mod in beamng (on how well its made) if not atleast competant with the others i'm really looking forward to this mod and can't be more hyped btw will there be different configs on oval's and street circuits? Thx in advance
     
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