WIP 1992 ETK C-Series

Discussion in 'Land' started by CozzyMon213, Dec 17, 2021.

  1. CozzyMon213

    CozzyMon213
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    So as many of you know, I've not posted any updates on the blazer in a while and thats because it was getting super repetitive so i wanted to work on something else for a bit. Change of scenery if you will.

    SOOOOOOOO Here I present to youuuuu: "drum role pleassssseeeeeee" The ETK C-Series!!!!! Based off the infamous 90s BMW 8-series aka E31!

    Body: 75%
    Jbeam: 35%
    Textures: 65% (need to do the rest of the lights and thats it)
    Im sure theres more but eh who cares, it'll get done when it gets done.

    Original Model (Including motor, trans, and exhaust) - Quentin H (3dwarehouse)

    V8 Model - mdoffroader
    V10 Model - Ivan K

    The model has been heavily modified (read comments to see what's been done by me so far)

    Also Ill be out of town from the 19th to the 2nd soooo don't expect updates. I'll still respond to questions on my phone.
     

    Attached Files:

    • 85010.png
    • 8509.png
    • 8508.png
    • 8507.png
    • 8506.png
    • 8505.png
    • 8504.png
    • 8503.png
    • 8502.png
    • 8501.png
    • poly1.png
    • image_2021-12-17_010625.png
    #1 CozzyMon213, Dec 17, 2021
    Last edited: Jan 1, 2022
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  2. changkel

    changkel
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    looks good
    --- Post updated ---
    cant wait for it!
     
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  3. Stevooe

    Stevooe
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    Hell yeah! I've always wanted an 8-series mod in Beam so this is awesome!

    So what engines is this gonna have?

    Also (just a suggestion here), maybe rename it the L-series, C-series doesn't seem to fit the car very well
     
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  4. Yash_gamin144

    Yash_gamin144
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    Nice!!!
     
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  5. CozzyMon213

    CozzyMon213
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    right now its just a 5.6L V12 and the stock I6s from the etk-i.... maybe ill add the M70 v12 too. there was a reason i picked C-series as the name but i dont remember :chuckle:
     
  6. LJ74

    LJ74
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    Did you make the model, if so can we see the polyflow/wireframe?
     
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  7. Nacho Problem

    Nacho Problem
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    What on this did you exactly model ?
     
  8. CozzyMon213

    CozzyMon213
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    I had to overhaul fenders, roof, sunroof, bumper, and hood just to fix shading bugs. I still have to overhaul the rest of the body. I had to overhaul the back of the interior carpet (roof, sides, floor) and pair it up to the etk dash so it showed... not to mention unwrap all the uvs and texture everything (still not done). I had to seperate all of the enginebay parts from the motor itself so i can join them with the body not the engine. Had to seperate seats. Had to rename and fix textures on everything (not including the suspension). Had to renovate the headers and exhaust positions and bends so itd pair more realistically to the transmission. I had to seperate all the lights from the body then texture them.
     
  9. LeGran

    LeGran
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    But the name of the official ETK K-series folder is etkc, so what should the name of your vehicle folder be?
     
  10. A8den

    A8den
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    looking great i like this bmw
     
  11. TacoDoritos

    TacoDoritos
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    nice
     
  12. zach444

    zach444
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    weeeeeeeeeeeeeeeeee (Before) that didn't go as planned... (After)
    screenshot_2021-12-17_15-51-09.png Skjermbilde2021-12-17155510.png

    I think cozzy have learned a lesson... if you let my hands on it, shit happens :)
     
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  13. mhegai

    mhegai
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    cozzy gonna be mad tho
     
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  14. CozzyMon213

    CozzyMon213
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    Difference is under the vehicle selector this shows as a C-series..... Not a K-series.... I could mess with yalls head and name the zip etkk....
    --- Post updated ---
    Oh thats where my car went :eyes:
     
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  15. zach444

    zach444
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    And finally the blazer worked for me too so i played around a bit with it. Picture coming tomorrow @CozzyMon213 and @mhegai


    (with the C-series you should start working on the lights, popups and license plate. With the blazer the main problem is the invisible door panels cozzy)
     
  16. CozzyMon213

    CozzyMon213
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    its funny you say that... im literally working on popups rn
     
  17. A8den

    A8den
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  18. Nacho Problem

    Nacho Problem
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    what do you exactly mean by overhaul
     
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  19. CozzyMon213

    CozzyMon213
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    heavily modified the polygraph. moved most if not all nodes. lot of scaling. added a massive amount of nodes and lines to help with smoothing and fitment
     
  20. RyanCookie

    RyanCookie
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    thats looking pretty epic so far
     
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