Be a little more descriptive. This goes with ALL bug reports. Nobody can do anything with "it doesnt work". Start with what beamng version you are running(dx9 unsupported or the most recent). What exactly happens when you spawn it? does it not spawn at all? does it not drive? things like that.
You mind if I make a hatch version of this? I'm not gonna upload it. Probably just as an experiment and send the model to you and see if people think its dope. Car reminds me alot of an s12 with a ae86 coupe rear. or just an ae86 coupe in general.
the car catches fire too easy the rally version seems powerless in hills, maybe cause is a small car or the engine is not well tuned, aslo some transmissions are missing one pedal and others the gear shifter
If it isn't to much effort, do a clean install. When beam is not installed, delete the Beamng folder in documents. I 100% guarantee that will work.
This is a great example of poor concept, great execution. It's a wonderfully made mod, with great overall quality, and amazing creativity by the author, but the actual idea of a front engined, RWD car with 70% of the engine's weight (4 out of 6 cylinders) in front of the front axle is pretty insane. The result is that you have all the weight on the front wheels, and very little on the back wheels (which are the driven wheels in this car), which causes insane oversteer. Even a small turn at low speeds can cause the car's rear to break loose, however the insane traction on the front wheels (due to the engine's weight) allows you to keep it in control and create amazing drifts. The balance of this car is pure chaos, which can be quite fun Given the handling of this car, a drift config should be your top priority
This car doesn't drift because the front wheels are locked relative to each other. fix that. This car RWD, but he have a front differential from a 4 doors version and he make that bug.