i dont know how nitpicky youre gonna care about but iirc the usdm headlights should only have one pair of lights on at once (like the d-series does switching between upper and lower) and a rear fog light would be a neat addition. also, the rhd interior still acts like it's lhd in terms of the camera movement and the side the driver gets out really really loving this mod, cant wait til it has some configs as the stuff i build never quite seems right for a factory spec.
Was going down struggle city trying to figure out why the 4WD wasn't working(Even without any of my own mods). Turns out the added differentials had a mistake in the code. The new diffs had "differential", "differential_R", "gearbox" instead of "differential_F", "transfercase_F" like the original open diffs had. Here is the fixed file for LJ and anybody who wants it. Has no other changes made. --- Post updated --- I spent so long asking whether or not i could, I didn’t stop to think if i should.
EA Update 29.8.23 - Bug fixes - Added configs and colours - Added more suspension and differential parts - Added air suspension - Added lift kit (currently very wip) - Added lettering - Mesh improvements and adjustments
I would like to report a bug/make a suggestion/request. Not sure which it is. I primarily play on controller and the weird way the transfercase is setup on this makes it not respond to the normal input binds used. Toggling it with the button on the screen works fine but it doesn't toggle with the keybind. I noticed at one point there was AWD code in the main hute.jbeam file. Which is probably causing this. Is there any particular reason you are doing this instead of using the normal transfercase system? The legacy system with the seperated range and shaft disconnect still works.
Its like that so I could animate the 4WD lever in the interior like the Stambecco, im not sure how to do that with the legacy system