so good mod I have to say, but it starts too slow imo and as said Ot , the jbeam doesnt fits very well, so I changed some things in jbeam files and look at that: Before: After: A big difference Imo...
Any chance of posting the edited jbeam? I find there are a few mesh errors here and there .It shows the basic styling cues of the real vehicle but its not obviously 100% correct or else you would need to make the car from scratch. For two or three weeks worth of work I can't complain.
Try deleting that and using the updated car. If that doesn't work there may be cached data interfering and you'll have to dig that data out
Probably that's my fail, but still. I've installed this mod 3 times, each one is a certain way. Still doesn't pop up in the Car Selector Menu. Any ideas?
Where are they exactly? --- Post updated --- Try placing the .zip file in with the rest of the stock vehicles
The zip file is not packed properly. In order to make it appear in the car selector, you can keep it in the mods folder, but you have to pack it this way : yourcarname.zip/vehicles/yourcarname/ Your zip file is packed like this : yourcarname.zip/yourcarname I repacked it and i can select it, but then the mod doesn't work, the car disappear and in the console i get the long and endless red lines "lua electric etc..." thing. That means that there is an error in a jbeam somewhere. I think that a good thing could be to rename all the "bandit" in the jbeam into "charger71" to avoid conflicts with the bandit mod.
Try placing the .zip file in with the rest of the stock vehicles That stuff is fixed already. It will be corrected on the next update