ayooo lets gooo, it will release on 2024 or on christmas? (as apparently your big updates only release on special days like christmas, new year's eve, etc) --- Post updated --- also, do you plan on adding a newer beetle model? like the ones from the 80's, 90's?
My updates appear when they are done. I don't want to hold things back until some special day. It will release soon™ (Lets say a few week max)
It occurred to me today, that approaching a roundabout at 200kph seem to be less ideal for man and machine (at least with a VW bug). (see image) Just wanted to let you know, as it seems to be good advice to not do it. Edit: Have some teaser images of the upcoming update...
Hey, love the mod, I have a 62 myself, just wondering if you are going to add any more custom mods? preferably like air suspension? or anything to get the car lower? Id really like some more "custom" mods for it.
I would really like to see an horace the hate bug to rival herbie. I mean that would just be beatyful wouldent it ? --- Post updated --- Oh and i would also love to see the herbie from the start of the fully loaded movie (the scrap yard version)
Rear set cameras (and freecam behind the main seats) are not considered inside the vehicle, so renders with the wrong sound (the one from outside the car)
Oh and i would also love to see the herbie from the start of the fully loaded movie (the scrap y --- Post updated --- And it would be nice to see horace too --- Post updated --- Whoops what the devil happened here
Whoops what the devil happened he yeah that would be nice too. ive been waiting a year for a Ford escort mk 1 tho. that would be REALLY nice
i think it's possible to edit the skin, i've been wanting one to for a while, i'll check if i still have the files somewhere -edit: the latest version of the mod works with a type of files i've never worked with, it used to be png's, but i'm guessing for having bump maps and to be PBR compatible, there is more work to do then i had to do in the past, tho i'll still try and modify the GB skin and see how i can make it work. or at least give what i manage to implement to the current mod updater ^^
The files are now stored as DDS files (DirectDraw Surface). I recommend paint.NET to open them. From their just copy and paste the image to you favorite editor or export them as PNG. To convert them back to DDS, save as .dds in paint.NET. Select BC7 (sRGB, DX11) for the color textures and BC5 (Linear, ATI2) for normal maps, BC7 (Linear, DX11) for everything else. More information here