1963 VOLKSWAGEN BUG | Feat. Herbie The Love Bug | Dynamic Horsepowers

Discussion in 'Land' started by VertexStyle, Feb 14, 2018.

  1. CrashDave7

    CrashDave7
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    That depends, for how long have you been gone?
     
  2. Jura_banguela53

    Jura_banguela53
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    Recomendo salvar todos os mods que você tem, remover a pasta do usuário do jogo e desinstalar e reinstalar o jogo, isso geralmente resolve muitos problemas relacionados a mods.
     
  3. Juliozord

    Juliozord
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    Oh yeah, thanks for letting me know
     
  4. DOFGAMERX

    DOFGAMERX
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    I will TRY to make a version for 27.
     
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  5. MrX13415

    MrX13415
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    It's the beamng textfile in this folder. You just don't see the file extension .log because Windows hides them by default.
    No need to send the file. I'm sorry, but it's because you are on 0.27 of BeamNG.
    This mode requires at least BeamNG Version 0.37. Certain game freatures and APIs where used, which are not available on older versions. Any particular reason, why you are using an older Version?
     
  6. DOFGAMERX

    DOFGAMERX
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    thats why you dont make 1963 volkswagen beetles with 5 million RPM (i made the video myself)!:
     
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  7. DOFGAMERX

    DOFGAMERX
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    so here is the pack for that video (WARNING: ITS RECOMMENDED USE AGENTY CAR VALUES MOD FOR THE 5 MILLION RPM CONFIG, USE NODE GRABBER AT 100% TO GLUE CAR ON FLOOR.) it brings: turbo chargers, Superchargers, More parts, 2.5L engine and a Ð̸̮̀̵̦Ð̷´Ð°̶̲̒Ð̵ͫ¼̶ͣ Ð҉“̀͟Ñ̴͖ƒ̜̽Ð̴½̶̮ͭÑ̷̠‡̍Ð̴ͩ¾ͬÐ̵̘̏º̵̈Ð̶͍¾̴̂͢Ð̖²͖ Engine, resistant tires and wheels.
     

    Attached Files:

    #3107 DOFGAMERX, Jul 29, 2026
    Last edited: Jul 29, 2026
  8. VwBug

    VwBug
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    Since March lol
     
  9. CrashDave7

    CrashDave7
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    Well...still no update :d
     
  10. MrX13415

    MrX13415
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    There is one in the making and almost finished. However, Update 0.39 has broken some things and I need to fix them first.
     
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  11. satsuma?

    satsuma?
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    Is it possible to optimise the mod somehow?
     
  12. MrX13415

    MrX13415
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    Hardly. Most of the heavy load comes from the 3D meshes and textures. While there is probably more potential, I have already optimized the textures sizes and mesh density. Going further would lead to a noticeable quality loss.

    This mod also features a lot of gameplay features in form of LUA code. With low-end systems that could brings some additional load for the CPU.

    Yes, this mod has a higher quality comparing texture and mesh density to other mods or even stock cars. This is intentional.
    While a performance version of this mod might be usefully it's a lot of additional work and I decided against it for now.
     
  13. satsuma?

    satsuma?
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    Yeah, ok. 0.39 really buggerd my computer. Thanks though.
     
  14. UnspheredLeek74

    UnspheredLeek74
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    Hey MrX, not sure if this is something thats fixable for the upcoming update you mentioned, but there is some issues with the brakes on the beetle. The front wide drum brakes (as i've mentioned before) are invisible when selecting them, but the rear does not have the options selectable like the front. Not sure if this is a bug, but here are the options for the front brakes upload_2026-8-5_18-22-38.png versus the rear upload_2026-8-5_18-23-12.png
     
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  15. DOFGAMERX

    DOFGAMERX
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    now thats a volkswagen BUG! not funny, iam shutting up dont worry
     
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  16. UnspheredLeek74

    UnspheredLeek74
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    I thought it was funny…
     
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  17. DOFGAMERX

    DOFGAMERX
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    ok then
     
  18. MrX13415

    MrX13415
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    1963 VOLKSWAGEN Beetle - 2026 Update 27

    Major Features
    • Added full localization support, including English and German localization.
    • Reworked all lighting systems, including all lights and emissive elements.
    • Radio now supports OGG, OPUS and FLAC audio formats.
    • Improved various materials and textures, including corrected UVs and normal maps.
    Interaction and Gameplay
    • Heating knob and air vents are now interactable.
    • Added short‑click window opening to all windows.
    Fixes and Stability
    • Fixed the Livery Editor not applying decals correctly.
    • Stabilized ragtop behavior to prevent unintended movement.
    • Fixed invisible 14×5.5 rim mesh.
    • Fixed the brake lights dimming depending on the braking force.
    • Fixed the inconsistent naming of brake parts.
    If someone is willing to translate the texts into more languages,
    I'm happy to include them.


    screenshot_2026-08-09_19-05-53.png
     
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  19. j.w.zolman07

    j.w.zolman07
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    For the AW Type 1, the 14×5.5 rims are still invisible.
     
  20. MrX13415

    MrX13415
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    The update for the AW is not out yet. It's waiting for approval.
     
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