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Discussion in 'General Discussion' started by Nadeox1, Jul 22, 2016.
The H series in all configs has a constant pull to the right.
When I put the hazard lights on, and turn the wheel (let's say to the right) the hazards turn off and the right blinker turns on. Of course, it turns off after I'm done turning in said direction. Then in order to turn the hazards back on, I have to press the / button twice. Am I the only one having this happen?
Hello, I have found a very annoying bug and i would like to bring it to your attention. I downloaded a map and in doing so it made the control for reloading your vehicle on the spot stop working. I have gone into the settings and changed the control to various configurations and still it does not work. So if you could please look into it i would be very happy. Also I would just like to say congrats on the new update it is pretty cool so far!
@Suricate68 You were right, clearing cache didn't fix the orange hood. I must have checked only the sunburst after clearing the cache.
Also as people have been saying the dry van and semi can not be coupled. Absolutely nothing happens when I press "L". Checked the bindings too.
I'll do a clean reinstall and see if these go away.
Funny. Both of these things worked straight away on my laptop, however I have no mods. Try enabling Safe mode, it's on the launcher thing.
yeah im also having the same issue with the semi and the trailer not hitching with "L" it works fine with the small trailer and other cars, but the semi and the dryvan do not work for some off reason
Thanks for the info
Use this to report real issues, and not what you think would be a good change to one word.
It was meant to be a joke dude, don't be so rude.
After a clean reinstall both orange hood and t-series coupling were fixed. Not a convenient fix but at least it worked.
The new ETK looks great but i noticed that the jbeam is based off the old pessima, and i thought that every vehicle has a jbeam made from scratch. Also the stiffnes is unrealistic for the etk i because a german car should be stiffer . The other thing are devs reading all bugreports? becuase the ETK K dashboard nodes still do nothing http://www.beamng.com/threads/0-5-6...-thread-read-1-post.26107/page-11#post-377936
And the ETK K still has spiky deformation -.-. http://www.beamng.com/threads/0-5-6...g-thread-read-1-post.26107/page-4#post-375759
*Takes deep breath*
If using Steam, make sure you have not disabled 'Automatic updates'
If using Humble Bundle, you need to redownload the game from it
Disable all mods.
Clear the cache.
If the problem persists, clean reinstall the game, you may have corrupted files around.
Instructions for that are on the first post.
Make sure no mod is causing that.
Also position the truck correctly.
The couplers video on the blog has a small tutorial at 0:16
If you have any 'Configuration' mod that is using the same name of the ambulance, it will cause that.
Triple check you have none of these configurations around.
Keep HDR on.
1- It wasn't remove. Check the PDF on the first page, it has been reassigned. All the keys were made more 'even'. All debug keys uses CTRL, instead of a mix of CTRL and ALT.
Photomode is now CTRL ALT P (You can change the binding to what you want)
2- Known issue. Use FXAA, it's very low intensive.
The game will skip the launcher if there is ANY 'launch command' defined.
Straps. Not yet.
It's still there. If you have ANY 'launch command 'defined somewhere, the game will skip the launcher.
Reloading works only if you have 'Advanced Mode' enabled. It's a debug command. To enable that, OPTIONS > GAMEPLAY.
Check your mods.
Clean reinstall game eventually, Steam likes to corrupt stuff sometiems (Instructions on the first post)
Oh, didn't know that. But it looks weird, since the non visible material is still there and you can still damage it more. So it's just visual dissaperance.
Floating stairs on east cost USA...
Sharpy sharpy sharpy, that's a big shoooock
On the on the on the, Iiiii seriiiiiies...
Seriously, that's just a sharp like another one on the etk I series (after doing the big jump on gridmap...)
Just been playing with the new version, and let me just first say how happy I am that this game is getting great updates.
Now on to my issue which is related to SLI performance. I don't remember if in the past it was enabed on it's own or if I had to force it in profiles (as I had to do now), however is there any plans to support it? I't not working too bad even now, in AFR2 and SLIAA it's giving close to 60 but not quite, with both GPUs staying in around 70%.
Some of the maps you guys are making are just great eye candy and I wish I could enjoy them at their best.
The if the right side comes off the huge splitter on the Pessima, the metal bracket starts following it. Doesn't happen with the other side or with the Sunburst.
And the ETK small lip spoiler's sides deform weird.
not sure if this should be like that, same on other wheels, max offset
cleared cache manually, tried safe mode
--- Post updated ---
and after camber car became potato
Yes, it should be like that at the moment. Those parts are not finished yet on the SBR4
Oh. That happened to me. Did you press Alt+U and Alt+O? That can break the game. Press ecscape and click on the camera.