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Discussion in 'General Discussion' started by Nadeox1, Jul 22, 2016.
It does for me
There is not enough offset for sb4, current offset is not enough for rocket bunny fenders
(Yes i tried safe mod)
When I open a stock map like GridMap, it starts with no vehicle and I spawn a vehicle, it does nothing. I have mods. Safe mode does not work. I also cleared my cache.
That's so when you look in the rear view mirror you see that it is infact an ambulance driving your way.
I think that is right, considering people in front will read it from a mirror it should be mirrored. It is same here too
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Ah you typed faster
ohhh I didn't remember that whops
It did. Thanks.
Just like it is in real in most countries. it is not a mistake
The Ambulance doesn´t like it when you throw it off a cliff
i miss the extinguish button
Not sure if this has been pointed out yet, but even though the custom D15 states in has a supercharged V8, the new simulated supercharger hasn't been added to it yet.
BTW, loving those hill climb variants.
oh thanks duude
One minor niggle,
In the vehicle description of new ETK it uses the American spelling of Liter rather than the international (Litre).
the running boards on the roamer are missing textures i have no mods that would make in like that
I have got it...
I have something to report, clean game, installed just Nadeox1 minimal engine and brakes thermal debug
- G-Force meter disapears when going to 1st person mode in scenarios (tested only without competitive scenario mode).
- I wanna to start in 1st person (dash cam) mode in scenarios, so I change it to this one, but when you press "Start" or acceleration pedal and counter start it's going to "orbit" everytime, it wasn't like this, I have to just swith in to 1st person fast, not a big deal but it's a bit inconvinient.
- Sequential gearbox doesn't work anymore. When you switch UP it sets 1st gear, when you switch down it engages 2nd gear. Would be usefull to have it again for Hill climb/rally versions.
This update is extremely good, lots of things that pushed BeamNG further. That replay compression seems good ~18MB for ~90 sec, looks like MP isn't impossible, it's step ahead. Simple example 8 cars would be ~ 144MB atm so it would require only 13Mbit/s connection, amazing! That scenario finish board... it looks like we'll have MP leaderboards soon, yay!
Unfortunately the calculation is not that simple
This might be just my computer, but it it not showing that there is an update for me.PLS HELP!!!!!
When I put the game in low setting and turn of Antialiasing when I re-spawn(or replace) a vehicle Antialiasing comes back on.