Has something changed with the material anisotropic filtering? The angle at which it is most effective seems to be directly overhead which sort of defeats what AF is designed to do. In essence when viewed from the orbit or cockpit view the road markings are extremely blurred while from above they are crisp. Yes, anisotropic is selected for these materials. Anyone else notice this lately? EDIT: A simpler explanation would be the render cutoff/engage appears to have gotten closer to the viewer. Dig the wood plank load out!