1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.37 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 15, 2025.

  1. Bad Caxeira

    Bad Caxeira
    Expand Collapse

    Joined:
    Feb 1, 2024
    Messages:
    80
    I highly doubt it. I use PT-BR ABNT2 layout, which is not uncommon at all, and my machine is an Acer Nitro AN517-51-50JS, which is not that old.

    You're right on one thing: It's weird.

    CTRL, SHIFT, ALT work fine. But other keys don't. Maybe I was "awarded" with issues? I literally switched 100% to Linux because vehicle triggers never worked for me on Windows. Not even support tickets could solve the issue.
     
  2. Prince_I_Princessa

    Prince_I_Princessa
    Expand Collapse

    Joined:
    Wednesday
    Messages:
    1
    Hi! Will there be any more updates for the OldsFullSize mod?
     
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,541
    This is off topic for this thread... But yes there will be, just not sure when
     
    • Like Like x 1
  4. Bad Caxeira

    Bad Caxeira
    Expand Collapse

    Joined:
    Feb 1, 2024
    Messages:
    80
    Z (my modifier) + other keys work. It's just the mouse axes that don't. I understand if this is a limitation of the new input system, so take this as feedback. It seems that only the Static Modifiers work with mouse axes, and custom modifiers work with other kinds of inputs.

    upload_2025-10-8_10-37-59.png
     
  5. trollboi

    trollboi
    Expand Collapse

    Joined:
    Mar 23, 2025
    Messages:
    91
    hey i need your help, i know this is off topic but, i move my userfolder to my documents, and i put them in a new folder, after that i renamed the folder and then put the beamng folder and the beamngdrive.ini in the new user folder and.... it reset all my game stuff like my mods, my cars, my controls, everything, but. it did not delete it, its just creating a new current folder that does not have any of my stuff in it, so then i tried moving my user folder back to the default location and its still doing it, what do i do? this may seem a lil childish but im a bit horrified. heres the following pics:

    UPDATE: i forgot to say after i moved both the beamng folder and beamngdrive.ini in the new user folder, i moved the stuff in the new userfolder like current and the backup current folders, THEN it all reset.
     

    Attached Files:

    • Screenshot2025-10-09000237.png
    • Screenshot2025-10-09000253.png
    • Screenshot2025-10-09000307.png
    • Screenshot2025-10-09000353.png
    #445 trollboi, Oct 9, 2025 at 7:10 AM
    Last edited: Oct 9, 2025 at 7:26 AM
  6. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,541
    Did you move the userfolder via the launcher?
     
  7. trollboi

    trollboi
    Expand Collapse

    Joined:
    Mar 23, 2025
    Messages:
    91
    Yes.
     
  8. Justy4WDTURBO

    Justy4WDTURBO
    Expand Collapse

    Joined:
    May 14, 2016
    Messages:
    666
    No changelog for today's update yet?
     
  9. Baden_Airpark

    Baden_Airpark
    Expand Collapse

    Joined:
    Nov 3, 2020
    Messages:
    33
    The new todays update/hotfix, of which we still have no patch notes, fixed the "Mouse-Axis input gets lost/dropped to 0% when hovering over a UI-App" error for me.
    Which means, i can finally play BeamNG again, as i use Mouse-Axis Steering since around 2017/2018 because and keyboard-driving is no fun.

    An before you ask why: i dont want to Pay multiple hundred or even thousands of bucks for minimum a Logitech, better a Sim-Racing Wheel-Equipment.

    Thank you Dev´s for fixing my game, keep up the great work!
     
  10. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    596
    Just saying, my wheel is the best thing I could have bought.
     
  11. Noklle

    Noklle
    Expand Collapse

    Joined:
    Mar 31, 2024
    Messages:
    11
    Still no option or setting to disable the auto-pause when opening the menu? This 'feature' seriously bugs me. What's worse is that the default button combo to unpause physics is RB+View, but with the menu open, RB conflicts cause it's the bind to move to the next tab.
     
  12. Bad Caxeira

    Bad Caxeira
    Expand Collapse

    Joined:
    Feb 1, 2024
    Messages:
    80
    Fixed it for me too, but with the side-effect of returning the behavior of "if you let go of ALT+Mouse the axes stay where they were" that happened before rather than the "if you let go, axes return to 0%" that I tried to get working for MONTHS. The new behavior acted like the spring in real-life pedals, and was nice. Didn't like it... But thanks for fixing the UI App issue though.

    Of that we have no doubt, but some of us have other budgetary priorities, or lack space or just don't want it. I keep on gaming with my laptop's trackpad.
     
  13. GavrilMan2973

    GavrilMan2973
    Expand Collapse

    Joined:
    Sep 21, 2023
    Messages:
    1,005
    I've found some slight clipping between the Vanilla Randolph Trailer Bogie Suspension's Wheels and Tires. Also please fix the naming consistency between the T-Series and MD-Series wheels. Cheers! :)

    screenshot_2025-10-09_14-34-56.png BeamNGdrive-0363018350-RELEASE-Direct3D117_3_20251_08_22PM.png BeamNGdrive-0363018350-RELEASE-Direct3D117_3_20251_13_09PM.png
     
    #453 GavrilMan2973, Oct 10, 2025 at 12:36 AM
    Last edited: Oct 10, 2025 at 2:24 AM
  14. SemKill

    SemKill
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    311
    Another hotfix without changelog... Bruh
     
  15. Grille

    Grille
    Expand Collapse

    Joined:
    Aug 17, 2019
    Messages:
    253
    I noticed a problem with the new asset link system in my
    https://www.beamng.com/resources/dry-rock-island-pbr.34047/
    mod

    it doesn't seem to work when the texture path points to an dds.

    as a example:
    /levels/east_coast_usa/art/decals/t_asphalt_pothole_decal_b.color.DDS
    does no longer work
    but changing it to
    /levels/east_coast_usa/art/decals/t_asphalt_pothole_decal_b.color.png
    it works again.

    It not working with the original dds path defeats the purpose of backwards compatibility I think
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice