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0.37 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 15, 2025.

  1. trollboi

    trollboi
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    Joined:
    Mar 23, 2025
    Messages:
    80
    Hey I just noticed, is that a 92 to uhhhh 95? Victoria on the left of your profile pic? If so where’d you get it? (I have been looking for it)
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,540
    There is nothing we can do about mod issues, we try very hard to preserve backwards compatibility, but there is only so much we can do
     
  3. carjohnson3j

    carjohnson3j
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    Joined:
    Mar 18, 2025
    Messages:
    18
    i know that, so i want to revert to the previous version.
     
  4. CrashHavenBNG

    CrashHavenBNG
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    Joined:
    Aug 1, 2025
    Messages:
    511
    Whats wrong with them? If its that the bigger part isn’t the brake its because legally the braklight has to be on a fixed surface.
     
    • Agree Agree x 2
  5. The Stig Is A Spy

    The Stig Is A Spy
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    Joined:
    Apr 11, 2018
    Messages:
    264
    Ahh, that'd explain that change. It does still feel off though... any chance of having it be the way it was in 0.32 for JDM models?
     
  6. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    3,531
    The antilag controller doesn't properly perform the nil check on the turbocharger.
    The condition to abort is
    Code:
      if not controlledEngine.turbocharger then
        log("E", "anitlag.init", string.format("Engine %q does not have a turbocharger, antilag won't work!", engineName))
        M.updateGFX = nop
        return
      end
    when it should be
    Code:
      if not controlledEngine.turbocharger or not controlledEngine.turbocharger.isExisting then
        log("E", "anitlag.init", string.format("Engine %q does not have a turbocharger, antilag won't work!", engineName))
        M.updateGFX = nop
        return
      end
    as the turbocharger is always given at least a dummy Lua module.

    In turn, "turboAVPIDController" needs a nil check in reset().
     
    • Like Like x 2
  7. CrashHavenBNG

    CrashHavenBNG
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    Joined:
    Aug 1, 2025
    Messages:
    511
    Nah the devs fixed it.
     
  8. The Stig Is A Spy

    The Stig Is A Spy
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    Apr 11, 2018
    Messages:
    264
    I said for JDM models, meaning the USDM ones would remain bound by regulations.
     
  9. JaminB

    JaminB
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    Joined:
    Sep 17, 2025
    Messages:
    2
    what do you mean by background ? do you mean far distance objects in a map, or the menu images ?
    --- Post updated ---
    The far background as in horizon sometimes has a gaussian blur effect on it making it difficult to drive.

    Not running any mods except BeamMP.
     
  10. IAMARABSKAIA NOTCH

    IAMARABSKAIA NOTCH
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    Joined:
    Jul 29, 2021
    Messages:
    36
    Beamng 0.37.4. Still freezes on linux.
    --- Post updated ---
    Happens every time after freeze
     
  11. sideswipe

    sideswipe
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    Joined:
    Sep 7, 2015
    Messages:
    14
    Probably not really 0.37 related but there is something weird going on with the water and groundmodels and idk where else to report. There is a water groundmodel (9) but it seems unused.

    Usually what happens is you just get the groundmodel of the lake/ocean/river floor (which makes sense), but sometimes certain bodies of water will set both contactMaterialID's on wheel data to -1 so the car will think it is in the air (affects airtime stat).
    For instance on WCUSA the truck in the water on the coast reports correct ID of 16 for the sand, but when I go to the quarry it reports -1 for both (images attached)

    Tested on safe mode, here are all the places I could find where this happens. If a body of water isn't mentioned you can assume it works fine. I would attach images for each location but there would be too many.

    Automation test track: in the lake on the high side of the dam, including the river before it
    Cliff: in the ocean
    East Coast USA: all bodies of water
    Gridmap V2: rivers and the water in the terrain types area
    Industrial Site: certain parts of the ocean
    Italy: in the ocean, but only on one side (with long edge facing towards the ocean) of the runway and in the docks
    Jungle Rock Island: in most of the greenish river rapids
    Small Island USA: on the underwater part of the boat launch ramp and the water to the side of it (opposite side of the jetty), also on/near the coast of the other "island" to the north
    Utah: in the entire river as far as I can tell
    West Coast USA: in the water in the quarry

    If you're wondering why I am even reporting this I am making a mod where being in the air and in the water need to be detected separately and correctly, but since this affects vanilla airtime stat I thought I would report it here.
     

    Attached Files:

    • upload_2025-9-23_23-28-43.png
    • upload_2025-9-23_23-29-16.png
  12. PainyTOXA

    PainyTOXA
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    Joined:
    Sep 29, 2013
    Messages:
    100
    Bug - if you're removing the binding from the controls, the screen just updates and doesn't show that you've removed this key from this binding. Reopening "Controls" shows them updated properly.
    Found this when my DS4 just went crazy with new controls (it didn't with 37.4) and I went ahead to remove the new entries.
    Say, I have five bindings on "Next Camera" in a line - Triangle (new), Square (my old), C, Y and X. I want to remove Triangle, so I click on it, click delete, the entire line updates and the Triangle is back there. But if I click on another entry with a Triangle - it doesn't show that this button is assigned anywhere else anymore, so the controls do stick, the line just doesn't update properly.

    Another Bug - the description text of a binding doesn't have "Wrap Line" assigned, I think? So if the description text is long - it smushes the buttons column with the "Description" column.
    To check - Open controls, click on a control for "Next Camera", see how wide the middle column and the right column are.
    Then find the "Toggle Radial Menu", click on a button, and see the right column smush the middle column.
    If the description text is extra long - it does not wrap to fit the column, but the column expands to fit the text instead.
     
  13. MPROx98

    MPROx98
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    Joined:
    Aug 27, 2017
    Messages:
    14
    Hello,

    Since the 0.37 update I'm experiencing FPS issues with the UI (like tachometer and turbo gauge). It's always been very smooth before. Some may not notice it but as I play with high FPS I do.
     
  14. Archy38

    Archy38
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    Joined:
    Saturday
    Messages:
    2
    Why doesn't the engine use the "default" label for vehicle sketches in the new vehicle selector? All sketches with vehicle mods are different from what they were before.
     
  15. Faceglitch 23

    Faceglitch 23
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    Joined:
    Dec 11, 2015
    Messages:
    7
    A bug that seems to have been in the game for quite a while in the World Editor:
    When duplicating multiple selected objects by shift-dragging them on the move tool, they are getting slightly offset in the two other axes.

    Video attached.

    Thank you! :)
     

    Attached Files:

    • Agree Agree x 1
  16. trollboi

    trollboi
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    Joined:
    Mar 23, 2025
    Messages:
    80
    ok why did 0.37.5 change my bindings? please leave them alone now im going to have to change them back for another hour..
     
    • Like Like x 1
  17. Besquef

    Besquef
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    Joined:
    Aug 12, 2020
    Messages:
    69

    the AI is still not at the point
     
  18. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Joined:
    Mar 6, 2015
    Messages:
    1,451
    Time attacks are pretty broken right now, no longer recording checkpoint or individual-lap times while driving, even with infinite laps enabled
     
  19. The Stig Is A Spy

    The Stig Is A Spy
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    Joined:
    Apr 11, 2018
    Messages:
    264
    I appreciate that the I-Series pre- and post-facelift configs now have proper year tags, but the following vehicles haven't yet been accounted for in regards to years:
    • Piccolina Drag and Street Machine (Sunburst/SBR4 swap)
    • Covet factory configs (see images)
    • Nine Sundown Coupe (see image) and Sharp Dressed Speedster (plus the other custom configs where feasible)
    • Special Lead Sled (facelift parts) and potentially Drag (said to be "more modern" than the Gasser)
    • Potentially, all Gambler 500 configs (only the I-Series has a defined year range as per its IRL counterpart (2023-2024), but the event as a whole only dates back to 2014, so the year ranges for the other configs shouldn't be any older)
    upload_2025-9-24_20-40-17.png upload_2025-9-24_20-40-39.png upload_2025-9-24_20-22-19.png
     
    • Agree Agree x 2
  20. Danny the Sniper

    Danny the Sniper
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    Joined:
    Jan 21, 2023
    Messages:
    1,332
    For the facelifted Covet configs, I'd say they're 1989-1992 models.
     
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