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0.37 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 15, 2025 at 1:49 PM.

  1. KenKen911

    KenKen911
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    By the time I leave an issue here, I've already tried everything I can...
     
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  2. Poirot

    Poirot
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    The simple traffic ETK I prelift seems to have a problem with the wheel texture, it looks like the wheel is of different colours.
     

    Attached Files:

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  3. Mopman93

    Mopman93
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    can you create and post a support id please? https://supportid.beamng.com/
     
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  4. Adam77100

    Adam77100
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  5. Stynger

    Stynger
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    Miramar needs an ultra heavy duty long block option
    3479.png
    and performance long blocks are weaker than heavy duty one
     
  6. elflab

    elflab
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    Idk if it will help, but anyway, I forgot to mention that I´ve also trashed all the left overs from 0.36 (every folder/file) before executing a clean install
     
    #286 elflab, Sep 19, 2025 at 3:40 PM
    Last edited: Sep 19, 2025 at 3:59 PM
  7. Mopman93

    Mopman93
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  8. KenKen911

    KenKen911
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  9. steevy denis

    steevy denis
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    Wheel Selection Dropdown Not Fully Scrollable in Vehicle Config Menu (Since 0.36)
    Hi everyone,

    I've been having an issue in the garage/car editor mode since version 0.36, and I haven’t been able to find any solution after searching the forums.

    Basically, when I try to modify a car’s configuration and want to change either the front or rear wheels, I can’t scroll through the entire list of available wheels. I only see a small part of the dropdown list, and the scroll bar either doesn’t work or doesn’t appear at all. This makes it really hard to select wheels — especially since the visible section for front wheels isn’t always the same as the one for the rear wheels.

    This issue happens with both vanilla cars and modded ones, and I do have a few wheel pack mods installed. Everything else in the game works perfectly — it’s just this wheel selection menu that’s broken or limited in some way.

    Has anyone else encountered this? Is there a fix or workaround?

    Thanks in advance!
     
  10. Mopman93

    Mopman93
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    Yes thanks. have you tried running in safe mode and see if that fixes it?
     
  11. KenKen911

    KenKen911
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    In safe mode, there is a small chance that pressing Esc repeatedly when closing the menu will not release the pause. In normal mode, the symptom appears even if only one mod is added, so I left a log in my normal mod usage environment.
     
  12. Mopman93

    Mopman93
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    is it a specific mod or any one? the repro steps are just "load any level, start pressing esc", or is it only specific level or specific vehicle?
     
  13. Oliver Oskar Ridaliste

    Oliver Oskar Ridaliste
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  14. KenKen911

    KenKen911
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    I don't know about that. I got the same symptom when I randomly selected and inserted one of the mods used in .36 (map was of the west coast)
    Personally, I think the problem might be the mod that uses additional keybindings.
    I've had a few experiences with mods using additional keybindings causing issues since 0.36 (This part that was resolved by using the keybinding conflict resolution mode uploaded to the REPO)
     
  15. Xupaun

    Xupaun
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    Probably your configs are on the 0.36 folder. Mine were
     
    • Agree Agree x 1
  16. Shelbyiris

    Shelbyiris
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    "equipments" is misspelled. its become a tradition in the community to point out misspelled words as "making the game literally unplayable" :p
     
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  17. Jens Lyn IV

    Jens Lyn IV
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    On vehicles with multiple fuel tanks, leaving some tanks empty reduces fuel consumption. Tested in safe mode on the T- and MD-Series. Screenshots of the T83 Long Haul Special with all 4 tank filled, and with 1, 2, and 3 empty, in order:

    20250919232624_1.jpg 20250919232757_1.jpg 20250919232921_1.jpg 20250919233042_1.jpg
     
  18. DaddelZeit

    DaddelZeit
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    Pausing the game doesn't seem to pause force feedback, causing the wheel/device to keep working with whatever the previous value was. Unpausing does activate the slight transitional fade/spike preventer I can see in hydros.lua.
    I'm assuming that this is happening because M.curForceLimit in line 203 isn't ever set to 0 if paused, as it is only updated in updateGFX (which doesn't run when paused). This is the same with FFBcalc that calculates the output forces, which also won't run when paused.

    Obviously, manually setting output to 0 in debugDraw fixes this.
     
    #298 DaddelZeit, Sep 20, 2025 at 1:41 AM
    Last edited: Sep 20, 2025 at 1:49 AM
    • Like Like x 1
  19. BimmerLiebe

    BimmerLiebe
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    Mar 12, 2022
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    The car selector year Filter doesn’t work correctly
     
  20. combatwombat96

    combatwombat96
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    Sep 19, 2018
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    708
    How do i take a screenshot with the parts menu in place? Also the rear inside door opener box things are misaligned on the Bluebuck sedan.

    Did the instrument panel on the Bluebuck gain new textures?
     
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