BeamNG devs, fix the force feedback system, if I use it at 500 I get no feedback, car doesn't countersteer, doesn't pull when accelerating and I don't feel the bumps. If I use a strength that I am comfortable with, which is more than double the game's max in the settings, it breaks pieces inside my wheel, also, the steering becomes way too stiff when turning, come on devs, we need a balance in between strength and feedback, we need the wheel to be light when turning but we also need the car to countersteer by itself, react to bumps, torque steer, etc. --- Post updated --- When turning with 650 strength, the steering becomes as stiff as turning while parked, I don't think this is how you feel a car in real life, turning while moving should be lighter than trying to turn without power steering while parked in real life