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0.34 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 9, 2024.

  1. SupremeDalek73

    SupremeDalek73
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    Sep 13, 2019
    Messages:
    270
    I think about those skins too often
     
  2. VizKiz

    VizKiz
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    Joined:
    Aug 28, 2022
    Messages:
    65
    Anybody know how I can configure the sky in the world editor to have this beautiful color?
     
  3. theComputerNerd

    theComputerNerd
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    Joined:
    Mar 14, 2021
    Messages:
    84
    upload_2025-1-18_23-15-19.png

    Issue in Vulkan when playing the getting boxed scenario
     
  4. Amin Afshin

    Amin Afshin
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    Aug 5, 2023
    Messages:
    18
    Has anyone tested the camera path editor?
    I spent a couple hours setting the cameras for multiple replays, but the Save button didn't work. However, different camera paths were still accessible in the menu. So I said whatever and went to sleep and the next day when I went to record them, all of them were gone!
    Fortunately the replays were still there but no sign of camera paths.
    By the way I think it can be helpful if the time and car's color can still be changed in replay.
     
  5. brightontousignaut

    brightontousignaut
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    Joined:
    Dec 7, 2020
    Messages:
    261
    rhd cameras act like lhd cameras and dont look out the car when looking to the right. cleared cache, did integrity and safe mode
     
  6. Ryhan.N

    Ryhan.N
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    Joined:
    Dec 18, 2021
    Messages:
    53


    I did a 9.9 sec pass, opponent did a 7.6 sec pass, I lost the race, but got all 3 main objectives (without beating opponent's time). Also, the timeslip is bugged, winner is switched along with the +X.XXX time.

    Also, here is something really annoying:


    After selecting the vehicle brand for the drag race opponent, clicking back in this menu without selecting a model brings me back to the event screen, where my only options are to restart or reconfigure (time consuming). In the previous update, the back button brought me back to vehicle selection.
     
    • Agree Agree x 1
  7. Luan_321

    Luan_321
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    Joined:
    Dec 14, 2023
    Messages:
    18
    Bro the devs need to remove the ability from AI cars fucking running away from you if you're doing Garage to garage deliveries and the game gives you a police car, ffks dude, and now the devs made the fucking sirens turn on automatically, which makes the stupid ai cars stop on a 70, making you rear end them, especially if your car is some shit from the 50's
     
  8. theComputerNerd

    theComputerNerd
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    Mar 14, 2021
    Messages:
    84
    First off, stop the profanity. It's a bug thread, not a venting thread. Why don't you turn off the sirens? I say it's more realism tbh, if you don't know most drivers do drive like that. Just look at this video lol.
     
    • Agree Agree x 2
  9. Grille

    Grille
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    Joined:
    Aug 17, 2019
    Messages:
    163
    Collada Animations break if they play for too much frames

    Long animations like a flying object going around a path for ~10 minutes will break at heigh framerates, it may work fine at 60 but will get stuck at 140.
    Reducing Simspeed has a similar effect, Probably since it also increases the amount of overall frames the animation takes to complete

    The problem also exists for other people and is independent of DirectX or Vulcan rendering.
    This issue can’t be seen in the base game since there a no animations that play for such a long time, but a fix would be very useful/appreciated for my map making efforts ^^

    Map the issue can be seen on:
    https://www.beamng.com/resources/autobahn-57k.33295/

    Forum Thread:
    https://www.beamng.com/threads/animated-static-objects-break-at-heigh-framerates.102564/
     
  10. brunifdez

    brunifdez
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    Joined:
    Nov 8, 2023
    Messages:
    160
    Has anybody else realized the overtake signs in Italy are completely wrong?
    upload_2025-2-2_18-53-25.png
    This is a no overtake sign just before a discontinued line

    upload_2025-2-2_18-54-1.png
    And here's an end of no overtake sign right before a continuous line :confused:
     
  11. brightontousignaut

    brightontousignaut
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    Dec 7, 2020
    Messages:
    261
    we really need a suburst texture update or even a remaster as the textures... needs "some minor" work
     
  12. Loser2817

    Loser2817
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    Joined:
    Oct 27, 2023
    Messages:
    692
    I dunno, maybe that's how it's supposed to be, I'm not a traffic signaling expert.
     
  13. nawa

    nawa
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    Joined:
    Jul 4, 2019
    Messages:
    166
    Definitely not supposed to be like that. In this setup, you cannot overtake in both areas, first one due to the sign, second one due to the markings.

    Though I'd say the signs make more sense than the markings here, the visibility in the first area is a bit poor so it's unsafe to overtake, and the second section is more straight.
     
    • Agree Agree x 2
  14. Poirot

    Poirot
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    May 30, 2023
    Messages:
    308
    Not that I am an expert for traffic signs, but I think that a discontinued line would typically mean that overtaking is legal as long as there is no sign saying otherwise. As for the continued line - once it becomes a discontinued line and the 'no overtaking' has been canceled at any point before, overtaking is legal. So in the first case the sign overwrites the line and in the second the sign applies for the point where the line changes (I think). Hope I was able to clearly explain this
     
    #394 Poirot, Feb 3, 2025
    Last edited: Feb 3, 2025
  15. BlackNV200

    BlackNV200
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    Joined:
    Mar 24, 2024
    Messages:
    12
    Dear developers, after the update, your game has become unplayable due to traffic. I've always loved riding among AI, but now cars in certain places have started to brake sharply and crash into each other. It's just impossible to play the game, the traffic used to behave better! I really hope that you will fix this mistake soon and I will be able to ride with the traffic again. Please make a new correction. :D
     
    • Agree Agree x 2
  16. brightontousignaut

    brightontousignaut
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    Joined:
    Dec 7, 2020
    Messages:
    261
    it also sucks so bad with chase. when i want some chase scene and i turn left or right, the damn car crashes into a pole that isnt even remotely near the car and it doesnt speed up to me even when im speeding at 40 mph, it just cruises. i remember playing with it in like v0.18 or v0.19 and it worked perfectly but now its just "helo im ai imma brake from 559759782058 mph to 0 in 1 second and crash into the pole 1 mile away from me"
     
    • Agree Agree x 1
  17. kato6464

    kato6464
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    Joined:
    Feb 9, 2025
    Messages:
    1
    Hey devs, I found an issue with the vents on the ground in the Sealbrik compound on West Coast USA. I found that driving over them at moderate speed will consistently cause flat tires, i tested in safemode with the ETK KC8 drift config and it resulted in the same thing happening, i believe the map coordinates would be X -581.979 Y -38.475 Z 100.651 if world editor is anything to go off of.
     

    Attached Files:

    • upload_2025-2-8_19-58-5.png
  18. brightontousignaut

    brightontousignaut
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    Joined:
    Dec 7, 2020
    Messages:
    261
    i got new idea for better paints as theyre kinda lacking in some areas! mica effect, i know we can simulate it with the clear coat, metallic and roughness but i cant get it to do it for my mod. flakes, the metallic exists so why not have some "additional paint detail" maps for the paints with a generic flake pattern that has an adjustable slider which varies the opacity of the texture when the metallic slider is turned up or down. pearl, automation has it and there is a mod for pearl on the repo. also, the sunburst interior looks so bad and needs atleast a texture update or a remaster. also, old race seat, hillclimb splitter lip things and wing, nearly all aftermarket steering wheels, piccolina gauges, base mirror material (the material named mirror not mirror_f, mirror_ce and mirror_cx), some police lights, snorkels, the car_trim/chrome, decals_police, fullsize_enginebay, gavril/wendover_lettering, glass_mirror/invisible, light_generic/dmg/on/on_intense, moonhawk_drag, oilcooler, pessima_engine, pushbars, some rollcage materials, screen_gps, skidplate, spotlight_police, towhitch, v8_classic_radiator, semi_lights/dmg/on/on_intense, tsfb_lights/dmg/on/on_intense, tsfb_reverselight/signal_l/signal_r,/taillight_r/taillight_l/tallight, utility_lights/dmg/on/on_intense, utility_taillight/r/l/r_b/l_b, utility_signal_l/r, utility_reverselight, utility_runninglight, van_lights_on/intense, van_glass_int and nearly all glass_ints are all nonpbr and some of them have compression artifacts
     
  19. Cookie Lambo

    Cookie Lambo
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    Joined:
    Sep 14, 2024
    Messages:
    11
    I noticed that in addition to the "frenzied" traffic, the traffic is not evenly distributed. For example, in Italy there are enough cars on the highway, but when you enter the city there are none at all. Thus, it is simply not possible to drive with traffic! Does anyone else have this problem?:confused:
     
    • Agree Agree x 1
  20. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    460
    Objects in the right mirror appear to be farther away than in the left in all cars.This problem persists since 0.32
     
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