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0.33 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2024.

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  1. AgentMooshroom5

    AgentMooshroom5
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    Global Moderator
    BeamNG Team

    Joined:
    Oct 29, 2017
    Messages:
    1,166
    Needed to strip down and redo the actual material setup for all the lights so I could squeeze out as many optimisations as possible from cutting the not really necessary for traffic car visual quality texture maps and while I was at it I was not going to voluntarily try and dig up a way to reenable the old style glow effect the originals were using as it's rather outdated nowadays, hopefully there'll be improvements to the original vehicles at some point too but for now thats just how the traffic ones are.
    You can see here it's not perfect as the original emissives weren't baked for this system and look a bit off in places, especially on the gavrils, so its not exactly the ideal solution and wouldn't be the best way to update the original cars so for now you can just appreciate the extra light visibility when you're stuck behind a d-series doing 10mph :p
     
    • Like Like x 7
  2. r3eckon

    r3eckon
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    Jun 15, 2013
    Messages:
    592
    I'm curious about the drift scoring changes, my mod has several drift challenges with targets set using the previous scoring system and I'm wondering how much more points the new system gives for a similar performance. The impression I'm getting from having tried the new scoring system is that it gives at least twice the amount of points, if not more. The continuousDriftPoints went from 10 to 20 so that's double, but a bunch of other values got changed while others just weren't there before so I'm not sure about the point difference that can be expected compared to the old system.

    I'm asking because I'm way too lazy to redo all the drift challenges to set new target scores. My current hack is to overload the scoring script with the 0.32 version in _executionStarted then restore the new version in _executionStopped, but I'm sure the new version has improvements I'll be missing out on by doing this. I know it's probably not an exact science but if I could get a ballpark value for the point difference I'd just lowball it to make sure the challenges are possible and stick with the new scoring system.
     
  3. Stefan190506

    Stefan190506
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    Jan 23, 2022
    Messages:
    679
    After I coplete any mission secont time I get all of the Stars no matter if I met the reqarmets for them or not .
     
  4. Chrisoffer

    Chrisoffer
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    Joined:
    Aug 6, 2017
    Messages:
    29
    The D-series column shifter is still upside down, roamer on the right
     

    Attached Files:

    • screenshot_2024-09-19_10-03-52.png
    • screenshot_2024-09-19_10-05-03.png
  5. 1029cjs

    1029cjs
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    Apr 9, 2015
    Messages:
    18
    They forgot a rollback upfit smh
     
  6. Stefan190506

    Stefan190506
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    Jan 23, 2022
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    679
    upload_2024-9-19_11-5-24.png Something seems off in new mission
    --- Post updated ---
    upload_2024-9-19_11-11-29.png
     
  7. Armando giannone

    Armando giannone
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    Joined:
    Nov 13, 2023
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    4
    Using simhub and in my specific case configuring bass shaker telemetry creates a lua file that breaks the game showing as an error the use of obsolete mods or corrupted files.
    Deleting this file with a deep cache clean solves the problem and the game returns to working normally.
    Unfortunately the use of simhub in this as in other titles is fundamental for me, so I hope that the problem will be solved sooner or later.
    I take this opportunity to thank the development team for the hard work they continue to do on this splendid game.
     
  8. SouSTAR

    SouSTAR
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    Joined:
    Sep 5, 2024
    Messages:
    227
    With the two new JATO trucks? NEVER
     

    Attached Files:

    • Screenshot_2024-09-18-19-31-01-749_orgschabinewpipe.jpg
    • Like Like x 1
  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    Yes this is intentional, it's meant to be driven loaded, and the default provided configurations are empty.
     
    • Like Like x 7
  10. a plane guy

    a plane guy
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    Mar 14, 2021
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    4,321
    20240919120652_1.jpg
     
    • Like Like x 1
  11. SouSTAR

    SouSTAR
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    Sep 5, 2024
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    227
  12. TheDarkMike01_

    TheDarkMike01_
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    Jun 29, 2017
    Messages:
    7
    Greetings, I hope this is the right one to report Career Mode bugs.
    Since 0.33 update, trailers are spawning 180° rotated from their ideal position in every Delivery Facilities.
    In the new Shuffleboard Logistics next to the Shuffleboard Garage, it can be quite difficult to reach for the towpoints.
     
    • Like Like x 1
    • Agree Agree x 1
  13. SupremeDalek73

    SupremeDalek73
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    Sep 13, 2019
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    283
    I'm curious as to y'all's experience with Vulkan since this update, because I've consistently had crashes after a few minutes of gameplay.
     
    • Agree Agree x 2
  14. Musicman27

    Musicman27
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    Dec 13, 2023
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    2,568
    Well, I gained 2 fps on WCUSA default spawn, from 15 to 17.
     
  15. Yoni85

    Yoni85
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    Joined:
    Apr 9, 2020
    Messages:
    6
    I tried Vulcan mode, but it crashed straight away. It loads a bit, and then it freezes.

    Yet my PC has no trouble running BeamNG (with the classic launcher) in Ultra anywhere. Even with traffic.
     
  16. cillytek

    cillytek
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    Joined:
    Mar 15, 2014
    Messages:
    4
    i play in VR and vulkan is required, the game crash after 30 second in game,worked good and smooth in 0.32
     
    • Agree Agree x 1
  17. TalksWithNoise

    TalksWithNoise
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    Joined:
    Jul 10, 2023
    Messages:
    260
    The box truck MD sounds like a well insulated car door being shut when it’s closed. Thinking it’s a placeholder but in case it was missed I’m listing it here.
     
  18. Stefan190506

    Stefan190506
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    Jan 23, 2022
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    679
    My UI dissaperd after I restart a bunch of scenarios , Tachomert/Speedomert spesificly .
     
  19. can't think of a username

    can't think of a username
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    Joined:
    Oct 1, 2022
    Messages:
    392
    this may have already been mentioned but my game loads with NO vanilla maps, and the UI sound is muted... i've already verified the game files and it says they're all there, what should i do?
    --- Post updated ---
    upload_2024-9-19_7-38-52.png
    i tried to spawn in Altitude but i've been stuck on the loading screen for 10 minutes even though i can hear the background noise. I pressed Alt+U to clear the UI and saw this. Camera movements are extremely slow??? which is weird
    --- Post updated ---
    upload_2024-9-19_7-41-25.png
    It's an issue with every map too. Here's Autobahn
     
  20. robert357

    robert357
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    Joined:
    Mar 15, 2016
    Messages:
    599
    You can't imagine how this was needed. It's now a pleasure to drive at night with traffic because they are finally visible from far away rather than from 50m.
    There are only two major issues to fix:
    - at night when cars are driving with lights on there is no difference in light intensity when AI hitting the brakes,
    - when we crash with AI car it won't drive with lights on, this is an old bug.

    Minor issue would be flickering at long distances that simple glow effect should fix this.
     
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