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0.33 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2024.

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  1. HairyBones

    HairyBones
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    Joined:
    Sep 22, 2024
    Messages:
    4
    Hi,
    I have loads of crashes in VR since 0.33 - from looking at the VR thread it seems many others do as well. I'm now sending crash reports after each crash, anything else I can do? Running Quest 2 via virtual desktop vdxr.
    Thanks!
     
    • Agree Agree x 2
  2. aviatonchadd

    aviatonchadd
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    Joined:
    Dec 31, 2021
    Messages:
    26
    With 0.33 ive noticed something very annoying, any graze of a bush deflates/punctures the tires no matter what map/car I use. I do a lot of rally and its near impossible now. I never had an issue with this before and I want to ask if anyone has also had a similar issue?
     
    • Like Like x 1
  3. alashazam

    alashazam
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    Joined:
    Jan 14, 2022
    Messages:
    34
    Does the MD-Series have engine braking? Feels like it needs it.

    Also, naming mismatch between the front and rear hubs makes it literally unplayable:
    upload_2024-9-22_19-54-18.png
     
    #263 alashazam, Sep 22, 2024
    Last edited: Sep 22, 2024
    • Agree Agree x 4
  4. dabc24

    dabc24
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    Joined:
    Oct 9, 2013
    Messages:
    1
    A work around I have found for the moment, is to Alt + Enter and then resize the window so it is very narrow, the UI will resize and you can click the confirm button to deliver the goods.
     
  5. jonthefuzz

    jonthefuzz
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    Joined:
    Aug 6, 2013
    Messages:
    180
    Dude, i love The MD, Been wanting a medium duty truck for years, Can't wait to see what else they add to it.
     
    • Agree Agree x 2
  6. Tomica

    Tomica
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    Joined:
    Mar 6, 2022
    Messages:
    168
    do you have mods? Spike strip mod usually causes an issue like that. They seem to have fixed it, but maybe it broke again with the new update.
     
  7. austint30

    austint30
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    Aug 7, 2013
    Messages:
    239
    Yeah I'm getting a lot of crashes in VR too. It comes in the form of everything freezing up for about 30 seconds, then the crash reporter appears.
     
    • Agree Agree x 2
  8. MarcDoesRacing

    MarcDoesRacing
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    Joined:
    Dec 21, 2022
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    577
    The hotlap feature update broke all my old tracks :(
     
  9. robert357

    robert357
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    Joined:
    Mar 15, 2016
    Messages:
    599
    New drag strip system need to be reworked a bit. It's impossible to do a run in very slow vehicle because of time limit how long it will work (for example FPU). Sometimes it's possible to cross the finish line in time but results will show up for one second (for example Stambeco).
     
  10. aviatonchadd

    aviatonchadd
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    Dec 31, 2021
    Messages:
    26
    Deleted the spike strip mod but issues still persists after a cache clean. Seems like the update.
     
  11. AverageGameEnjoyer_

    AverageGameEnjoyer_
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    Joined:
    Jan 17, 2023
    Messages:
    14
    Why doesn't the cab-over day frame work with the cargo box upfit anymore? Whenever i try putting a cab-over day cab front frame on a cargo box config this happens
     

    Attached Files:

    • Captura_de_Ecra_26.png
    • Captura_de_Ecra_25.png
  12. GavrilMan2973

    GavrilMan2973
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    Joined:
    Sep 21, 2023
    Messages:
    872
    Hello, I have found some problems with the MD Series that I hope for them to be resolved. As much as I love the new vehicle, there are some things to take note of.

    1. When you open the rollup door on the Dry Van Upfit, it takes some slight damage upon opening.
    2024-09-18.png

    2. the doors structure isn’t as strong and is very easy to break off.


    3. the Chicken Lights on the T-Series bumpers, happen to be pushed in a little bit, hiding the actual light mesh instead of both the light and glass meshes.


    I also made sure to test in Safe Mode. :)
     
  13. le beam

    le beam
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    Joined:
    Feb 21, 2022
    Messages:
    97
    I've noticed ai traffic can drive underwater, the engines don't hydrolock. Also, the Legran traffic varient has wheels that stick out way too much, making it feel weird when looking at it in traffic.
     
  14. Mr. Cheese 5756

    Mr. Cheese 5756
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    Joined:
    Mar 19, 2020
    Messages:
    5
    idk if this has already been discussed but is there a reason that the tachometer in the MD-Series goes up to 5k rpm when the highest revving config is only 3600, is this a clue that a higher revving gas engine is coming later? I Guess this isn't the only car like this because the regular D/H series has the same cluster for gas and diesel versions (kind of odd to my knowledge no mod has been released with a diesel cluster).
     
    • Agree Agree x 2
  15. Josh94

    Josh94
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    Joined:
    Jul 23, 2022
    Messages:
    208
    You can deliver dry bulk or liquid with pretty much any vehicle you want by following those simple steps :

    - install some cargo boxes on the vehicle you wish to use

    - first , select where and how many cargo boxes you want ( for example 2XL or 3XL in the cargo area )

    - while still in the parts menu , you will be able to select what kind of cargo boxes you want .

    - you can even mix the boxes in your vehicle . Let's say you have the Gavril H Series LWB with a 3XL cargo boxes capacity , you can have 1 box for regular delivery , 1 box for bulk transport ( sand , gravel , etc ) and the other one for liquid . You can really customize how you want it based on what you wanna do !

    - to load up your vehicle , open the delivery / facility menu , click on the card on the left ( the one describing what is the job and the payment ) then click on " custom loading " at the bottom of the green card in the middle to choose how much material you want to load in your car . Then when you are ready , click continue in the right column to spawn the material in the pick up zone .

    Regular grey cargo boxes are for parts delivery / regular delivery missions

    Aggregate boxes ( dark green ) are used for bulk transport ( Gravel , sand , etc )

    Fluid container are used for fluid transportation such as diesel , fuel , dangerous fluids , etc .

    Note that not all drop / pick up points offer fluid and or bulk transport missions !
     
    #275 Josh94, Sep 23, 2024
    Last edited: Sep 23, 2024
    • Like Like x 1
  16. tiv2222

    tiv2222
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    Joined:
    Sep 13, 2023
    Messages:
    18
    I second this issue. The keybinds for the individual diffs are also missing (aside from the center diff).

    Also, while I love the sound of the new v8, I was really hoping it would have a unique jake sound. The mack E9 would be great reference material.
     
    • Agree Agree x 1
  17. OMIZUWORLD

    OMIZUWORLD
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    Joined:
    Sep 1, 2022
    Messages:
    228
    Hello, I'm reporting a bug. When I edit a model or Jbeam from a mod in the "Unpacked" folder in "mods" with Blender while BeamNG is running, the vehicle becomes just a frame or flies into the sky. This didn't happen before the update, so it may be a bug.
     
  18. Scott Guo

    Scott Guo
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    Joined:
    Apr 20, 2017
    Messages:
    29
    Fabulous work teams! Mind if I ask whether there's a plan for some European and Asian trucks? Love to see some of those.
     
  19. IShokku

    IShokku
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    Joined:
    Apr 23, 2022
    Messages:
    291
    After some time spent playing i came to a conclusion - this update is boring. Since the last year, all of the newest updates feel unfinished and rushed, also it feels like there's a lack of content.
    In this update we have a new truck which is boring and not really dev quality tbh. It's a mix of Gavril Durham and Gavril D55, and hear me out, D55 already became boring since couple of days after it's release, as for the Durham, it's good, and i'd say it's better than the MD-Series, and i'll explain why. Durham was great, it had a lot of configs (that could be useful), a good amount of tuning parts, some late, mid, early models, many liveries, and it felt like something from a vanilla game. But the MD-Series is like a copycat of the both the Durham and D55 with some minor adjustments, and the fact the mods came out 2 years before the MD-Series makes it feel outdated. Also can't forget to mentiot a non-PBR interior. Maybe if i was a new player i'd liked it, but who plays BeamNG w/o mods?
    New parts for oudated vehicles is a quastionable decision, but it's alright ig.
    Of course new career update, this time it's a UI, that became more laggy than it ever was. UI is pissing me off, i literally have to restart the career again and again just to play (that doesn't help).
    Other changes:
    1. Better performance with simplified cars - amazing!
    2. Some WCUSA updates - great
    3. New sounds - cool
    4. New missions. Why?

    Can't say anything about the world editor, i didn't really used it

    P.S. Im not trying to say that the update is bad, it's just boring, mainly because people always compare something to something and in this case, this update is less entertaining than the previous ones, that's all
     
  20. Peasauce

    Peasauce
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    Joined:
    Sep 3, 2024
    Messages:
    31
    Vehicles made by devs are and will always be better than any mods.
    Many people, you just don't see them at forums.
    --- Post updated ---
    There were no official medium-duty truck in the game, they added one. They couldn't add it 2 or 3 years ago because they were focused on different things.
     
    • Agree Agree x 6
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