1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.28 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 4, 2023.

Thread Status:
Not open for further replies.
  1. trm7

    trm7
    Expand Collapse

    Joined:
    Dec 25, 2016
    Messages:
    432
    Is the engine thermnal debug UI supposed to be like this?
     
    • Agree Agree x 1
  2. wubmachine

    wubmachine
    Expand Collapse

    Joined:
    Jul 9, 2014
    Messages:
    7
    I am having an issue with Script Ai. Delay feature is not working, vehicle will just drive immediately. I have cleared cache, disabled mods and replicated using safe mode. I have also made a support ticket.
     
    • Agree Agree x 2
  3. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    401
    I cannot find the logs folder that the mod checker dumps to?
     
  4. asakura_s30z

    asakura_s30z
    Expand Collapse

    Joined:
    May 9, 2018
    Messages:
    89
    Yes
     
    • Like Like x 1
  5. ARES IV

    ARES IV
    Expand Collapse

    Joined:
    May 6, 2019
    Messages:
    639
    Thank you for the great update developers! :)



    It technically doubles the displayed battery capacity but it also doubles the consumption of it, so range is unaffected. It is basically just a wrong display. ;)







    The game offers you to reenable the mods you had enabled before?


    I am not sure if this was intendend a feature or not, but I would request that the devs reconsider it: The increase in temperature number size tends to make the App resize/requiring more space which is rather annoying.



    Than you for consideration:)

     
  6. SpaceGood

    SpaceGood
    Expand Collapse

    Joined:
    Aug 15, 2020
    Messages:
    82
    Some small issues I found in 0.28:
    - The ETK 800 Sedan's rear quarter window is impossible to break
    - The Moonhawk's driveshaft is extremally weak, unrealistically weak. I swear the Moonhawk used to be way stronger before the engine update. It broke on a 20mph impact on a wall:
    - ETK K-Series Rennspecht config's has wrong engine emblem by default
    - The spring textures on both ETK 800 and K-Series have been untouched after the refresh and look really bad and outdated.
     

    Attached Files:

  7. www.org

    www.org
    Expand Collapse

    Joined:
    Jan 30, 2023
    Messages:
    1
    I found an issue with the Stambecco. If you configure it with the 2.8l engine and no snorkel, it will never hydrolock not even, when it is completly submerged.
     

    Attached Files:

    • 20230406080406_1.jpg
    • Like Like x 2
    • Agree Agree x 1
  8. beamn driver

    beamn driver
    Expand Collapse

    Joined:
    Aug 22, 2021
    Messages:
    449
    in cars etc 800 and etc K, the ttsport and custom speedometers lie (blue) because they have 150 after the number 120.
     
  9. asakura_s30z

    asakura_s30z
    Expand Collapse

    Joined:
    May 9, 2018
    Messages:
    89
    Help me please, to earlier thanks
     
  10. default0.0player

    default0.0player
    Expand Collapse

    Joined:
    Nov 30, 2018
    Messages:
    2,019
    Does setting both the clutch key and shift key to "wheel(direct)" work?
    --- Post updated ---
    A quick test I found that hitting X right before hitting Shift decreases the possibility of gear damage, which is likely caused by the delay
     
    • Agree Agree x 1
  11. Aquila:)

    Aquila:)
    Expand Collapse

    Joined:
    May 28, 2022
    Messages:
    509
    I just used the Moonhawk with the 448 CUI V8 and noticed the weird powercurve where the power drops down from 5-6k and then suddenly goes ab again from 6-6,5 k. Why could the engines power delivery be like this?
     
  12. PaiDoNikolas

    PaiDoNikolas
    Expand Collapse

    Joined:
    Dec 3, 2021
    Messages:
    154
    First of all: thanks to the developers for the update. The job turned out amazing.

    I just noticed a strange bug on the ETK's instrument panel: the RPM gauge needle seems to shrink in size when it reaches 4, or 5,000 rpm, and then rises again as it approaches the red band.
     
    • Agree Agree x 2
    • Like Like x 1
  13. Carcrim

    Carcrim
    Expand Collapse

    Joined:
    Nov 26, 2022
    Messages:
    1
    Does anyone know how to solve the problem? When recording the trajectory of movement through scripts, when you set any values for the car to linger before the start, this is ignored and it immediately goes

    After upgrading to 0.28, it doesn't work, what I just didn't do
     

    Attached Files:

    • Screenshot_1.jpg
    • Agree Agree x 2
  14. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    640
    It depends on the cabin filter coef settings in the various jbeam files.
     
  15. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    640
    Collision sounds when you are inside the vehicle.
     
    • Like Like x 5
  16. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    4,953
    I thought it was so the interior of vehicles was JBeamed, so you can put stuff inside?
     
    • Agree Agree x 2
  17. SomeVietnameseplayer

    SomeVietnameseplayer
    Expand Collapse

    Joined:
    Mar 10, 2018
    Messages:
    57
    The rear door on the Roamer is unable to close by itself
     
  18. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,262
    That is a thing too but not on all cars yet.

    Also today I noticed the best thing about the update that I think was missed in the changelog:
    YOU CAN FINALLY DISPLAY NODE NAMES BUT IGNORE THE WHEEL NODE NUMBERS.
    Finally, I waited like 3 years for this, makes debugging Jbeam so much more bearable, thanks a lot for this!
     
    • Like Like x 3
  19. wubmachine

    wubmachine
    Expand Collapse

    Joined:
    Jul 9, 2014
    Messages:
    7
    I am having the same issue with no fix. it is driving me nuts but I have made a support ticket.
     
  20. leoB132

    leoB132
    Expand Collapse

    Joined:
    Jun 1, 2020
    Messages:
    66
    both of these configs cause damage on spawn, its caused by the rear roadsport cladding

     

    Attached Files:

    • Agree Agree x 2
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice