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0.26 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2022.

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  1. TheShipMaster

    TheShipMaster
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    you probably still have custom configs saved they dont get deleted with the mod
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    That is probably intentional, props seem more resource intensive than flexbodies, so they made them part of the engine model to have them not spin on the traffic variants for optimization. Maybe in the future they will have 2 variants of pulleys, spinning and static.
     
    • Agree Agree x 2
  3. 1990Nissan240SX.exe

    1990Nissan240SX.exe
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    After this update is pretty impossible to play:( that because i have a intel i5 lmao
     
  4. zachariah.74

    zachariah.74
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    An old i5 then I take it? Because a modern higher end i5 would be fine
     
    • Agree Agree x 1
  5. 1990Nissan240SX.exe

    1990Nissan240SX.exe
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    i play on laptop so its impossible change the cpu tho
     
  6. Aquila:)

    Aquila:)
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    What i5 exactly do you play on?
     
  7. 88fiero

    88fiero
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    Ah, thank you. How do i Delete those cofigs? Do i need to reinstall the mod, and then delete them?
     
  8. SRT_Gamer

    SRT_Gamer
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    go into your mods folder, click 0.26 on the top bar, and then enter the vehicles folder.
    There you can see cache folders for vehicles.
    This is also where configs are stored
     
  9. 88fiero

    88fiero
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    Thank you very much
     
  10. RcCookie

    RcCookie
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    I am for whatever reason unable to set motion blur to a value greater than 0.5 (the slider has the range [0,0.5]). Is that intended? If so, why?

    I generally have pretty much max settings elsewhere. I've heard some Youtubers talk about their preference, I'm sure they have max settings as well, so I cannot really imagine it has to do with the other settings?

    Hardware: RTX 3070, Ryzen 5 4650G, 1440p@144hz monitor
     
  11. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    That's just how it's setup. Anything over 0.5 would look ridiculous anyways lol
     
    • Agree Agree x 1
  12. Colup

    Colup
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    I'd assume it's intentional, seeing that I also cannot go beyond 0.5. But even that value I find to be more than enough motion blur for the game. If you really want to crank up the motion blur, go to the World Editor, then on the top bar, go to "Window" then on the drop-down, select "Renderer Components". The window should have a "Motion Blur" tab that should allow you to exceed the standard blur range. Again, beyond 0.5 I find to be really excessive for normal gameplay, and I don't imagine many will want to go pass what the default range allows.
     
  13. McBeamer94

    McBeamer94
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    The reason the 0.5 value is the most to be had is because BeamNG already rendered high speed very nicely before the application of motion blur so it's not really needed to be set extremely high. Plus, as @ThatCarGuyDownTheStreet already said, it would look ridiculous beyond 0.5. Having it at 0.20 - 0.25 is the most balanced, I believe. All that remains is wheel blur (plus some glitches when admiring motion blur in action from the front of the car, if they haven't been solved already) and it's ok!
     
  14. 88fiero

    88fiero
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    For some reason when I set the Traffic to Chase, not all the cars are chasing me. Does anyone know how to fix this?
     
  15. Ynambu

    Ynambu
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    Perhaps a silly questions but did you try changing the UI resolution? I believe it's in a separate options menu than display but I can't recall which off hand.
     
    • Agree Agree x 1
  16. McBeamer94

    McBeamer94
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    Didn't even know such an option exists!
    (edit! I changed the settings, put it on each and every resolution, even the "disabled" option, and nothing changed, it still shows the vehicle selector in 3 cars/props per row).
     
    #556 McBeamer94, Sep 30, 2022
    Last edited: Sep 30, 2022
  17. 1990Nissan240SX.exe

    1990Nissan240SX.exe
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    just copied and pasted here: Intel(R) Celeron(R) 2957U @ 1.40GHz 1.40 GHz
     
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  18. McBeamer94

    McBeamer94
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    Noticed some more details in need of correction.

    About the Covet Rally variant: this car should have the Race Manual Shifter (the normal one can only go up to 5th gear and this car has the Race 6-Speed Manual), the Long Tubular Exhaust Manifold and, since it's a race vehicle, it should also have the Race Pedal Box and the Front Strut Brace.

    And about the MR Turbo variants: they don't have the Turbo Steering, which is specifically designed for them. They should have it, for completing the "Turbo" undercarriage package of Brakes and Suspension components.

    Also, one note about the 1.5 DOHC I4 engine. I noticed that the Race Adjustable ECU gives this engine the ability to rev up to 10.000rpm but, even with the highest-performing block available right now for Naturally Aspirated applications (which is the Stage-2 Performance Long Block), the power and torque curves drop significantly above 9000rpm. So I think a Stage-3 Performance Long Block, placing an emphasis on absolute top-end performance (9000-10000rpm range) for Natural Aspiration, would really help this engine.
    I mean, I made a racing version of the remastered Covet with this engine and, with the Stage-2 Performance Long Block, the ITB Intake and the Long Tubular Exhaust Manifold (without any exhaust attached to it), I managed to get the 1.5 DOHC to 234hp and 200Nm/147.5lb-ft, with the adjustable rev limiter set @9000rpm only because the engine lost power and torque above that threshold and to the highest, 10000rpm mark.
    Please think about it! ;)
     
    #558 McBeamer94, Sep 30, 2022
    Last edited: Oct 1, 2022
  19. 88fiero

    88fiero
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    Does anyone know if I can increase how often a SUSpect flees from me when I am in a Police Car?
     
    • Like Like x 1
  20. TheWater1234

    TheWater1234
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    Feb 8, 2022
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    Hello,
    Italy again, this time traffic in Norte.
    Artificial intelligence sometimes has problems and instead of driving the road, it runs over the curb and collides with something
    upload_2022-9-30_22-19-47.png
    Another problem is jostling around road works. Cars drive into one lane and then cannot cross and honk at each other.
    upload_2022-9-30_22-22-42.jpeg
    upload_2022-9-30_22-22-51.jpeg
    I would ask you to fix these errors as it is annoying, especially the jostling in the narrowings of two lanes to one lane in the vicinity of road works.
    Greetings to developers,
    TheWater1234 :)
     
    • Like Like x 2
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