As for adding physical strength against damage, no, they don't. As for reducing oil starvation during donuts and off-roading (and against big inclines, like the 30% ramp on the 1-in-3 Hill and the big ramp for climbing up the Half Pipes, both in the Gridmap V2), they certainly don't. Try doing a constant 360 in an AWD 5-cylinder Vivace and the readout will appear after a while.
Is this in response to me? --- Post updated --- I'll try. --- Post updated --- I think I figured it out, turns out there was a button in the Edit section that said "Rebuild Collision". I feel so dumb now. Thank you all very much, for attempting to help. God Bless.
Just saw a Reddit post on the BeamNG Reddit where it looks like new Gridmap still displays old gridmap in vehicle mirrors. Can’t link it rn, but you should definitely check it out. PLEASE DISREGARD, this problem does not appear in most people’s games.
I saw one other only reporting that after 0.23 update loading time has become something ridiculous long when having some Unpacked mod, is it something common or not? Mods are mandatory, I cannot imagine to enjoy the game only with vanilla things, so please fix this prob.... Thanks M
I have a wierd problem, my repository thing does show up, it keeps saying error connecting to server, i have done everything, reinstalled game, deleted all mods nothing helps
everything working absolutely fine, however i noticed that if i try use issue reporting thingy in files of game it gives me ssl error --- Post updated --- that could mean i am locked out servers for some reason
Did you click at allow access when you launched the game for the first time? Maybe windows defender doesn't let the game use internet
I found few issues with some liveries. I don't know it was posted before. Taxi Livery on sedan LeGran have deformed O in the back. On Wagon it looks good. On long Roamer there are few issues with details on the back. Old paint on long H-series don't match at the back.
It's seem nothing wrong with old paint here (at the picture below). UPD. Oh, sure, long vehicle has that issue.
Minor detail in WCUSA, in the Jefferson Imports crossroads, at the Nodeoline gas station: this ramp next to the fire hydrant doesn't exist anymore and this has been happening ever since the 0.21 Update came along. Please bring this ramp back, it was very useful for cars with low ground clearance!
I'm reposting here as suggested by https://documentation.beamng.com/support/reporting_issues/ Hello, When using AI traffic mode with police cars that I choose myself (by spawning in a replacement), police don't give chase anymore. This used to work but something seems to have broken. When using the spawn with police option in the quick menu, the police AI still works, but when choosing and spawning police myself, the police cars I spawn in just act like civilian cars. The game doesn't seem to recognize that the police cars are police cars. This bug happens in both safe mode and with the mods I use. Please help, as setting up custom traffic for chases is really fun and has been how I've been playing this game most of the time.