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Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.
same here man!
Whatever happened to the Node/Beam info app? It showed very useful info and I'm sad to see it's not there anymore.
I wonder did you guys made any changes in Script AI with v0.23.3 update?
When I load scenarios, all I see is this
[QUOTE = "Turbo49>, сообщение: 1347242, участник: 434365"] Вы очищали кеш? Вы пробовали запустить его в безопасном режиме? [/ QUOTE]
Perform a clean reinstall.
LeGran sport spoiler has a jiggling problem
When lighting quality is set to lowest, shadows are turning off. When I turn on partial or full shadow, lighting quality is automatically set to high, however lighting remains at lowest, but with turned on shadows.
Since the last hotfix I have been getting worse framerate than before. I used to be able to run it at 40-60 fps (that's only an estimate since my framerate is all over the place) and now I'm only getting 20-35 fps.
the camera shakes when you roll over the car
Looks like D-series windshield have interior dirt texture. This is nice but there is small issue. Because of how light working in game you can sometimes barely see anything when there is car behind you with lights turned on.
It doesn't looks that bad on screenshot but there are moments where you really don't see anything.
Also I'd like to see more options for shadows. Right now we can choose between: None, Partial and All and... I don't get it. None is none, Partial will turn on shadows for sun and All - only for headlights in car controlled by player (one player, in multiseat only one car have privilege creating shadows and dynamic reflections). What about options to turn on shadows for all vehicles, environmental lighting (eg. lights on Utah on petrol station or in WCUSA tunnels) or even for people with more beefy machines - for all light sources (sun, environmental, headlights, brake lights, blinkers etc.). I don't have powerful PC but it could handle the job so I'd love to see dancing shadows inside of my car when I pass another car at night.
Typo in World Editor > Material Editor, should say "Emissive"
Remove Engine Thermal, Engine Debug and Clutch Thermal from your UI, these apps are resource-intensive.
Ever since this update the LOD on props and scenery has massively decreased.
EDIT: I would've uploaded a video to show this but even on a stable connection and small filesize it doesn't seem to upload. My example was driving around the outside racetrack carpark on WCA (with the planters), the trees go from low-res to 4k in less than a second.
I never had a problem with these. I have these apps there so I can keep track of the thermals and stuff
There arent any user interface apps to add when I click customize UI apps. List is empty. Can anyone help?
problems with etk i-series
Is that taken while in safe mode? Seems to be a mod conflict most likely.....
Is it just me or TrackIR is not detected in this version?
Edit: I'm using a clean install and I checked in Safe Mode.