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Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.
Have you checked in safe mode ? it doesn't happen to me
Grand Marshal now has extra chrome when no skin is selected
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LeGran wagon rear windshield's interior surface is too reflective
Every car seems to stall after idling a bit like there is too much friction in the engine
Yesterday I left my Wendover idling for 30-40 minutes (was AFK) & nothing happened to it. Are you sure it's not a mod causing it?
When will the world editor be fixed? Myself along with several others are having trouble with it. Every time we use it, the game crashes.
ran in safe mode, deep cleared cache, and even uninstalled and reinstalled, the Sunburst in Speedy Scramble and the Pessima in Port Escape are stuck white and can't be colored, I know the issue is my end as youtubers are having no issues with it, weirdly enough if I spawn them in freeroam the colors work, it's just the scenarios, it looks like the blender screenshots I've seen before textures/skins are added, the other scenarios I've played so far work, posting it here to see if I can get a solution as I don't really know where I should actually post this
I've noticed some random slow downs using the AI app for a few hours. I've also noticed that when I set up a chase within the game, the chase vehicle doesn't appear on the list of cars for the fleeing vehicle to flee from. Can someone possibly look into why this might be happening? This has happened since the 0.23 update. Thanks.
Something feels off with v0.23.1 nodegrabber. It feels really rubber bandy and not like it used too. It's hard to pull objects without them going all over the place. I couldn't fire up v0.22 but got the next best thing and tested v0.14.0.5 and you can tell the node grabber is much more relaxed and doesn't spasm everywhere.
v0.23.1 Feels rubberbandy
v0.14.0.5 Feels more relaxed and easier to control.
Nvm i got it
@Diamondback I think I just solved this graphics issue
if the dynamic reflection resolution is at 256 or lower, the glitches happen. All other resolutions seem fine
The LSD for the solid axle on Gavril trucks is missing a slot for axle shafts, making them have no drive to front wheels with this particular diff selected.
no ui in ui selection screen?
I have an issue with all Gavril vehicles minus the T-series and the Bruckell LeGran where most of the parts on the underside are missing textures as are badging on the vehicles themselves. All other vehicles are missing wing-mirror textures and the dashboard indicators, as well as the windshield being cracked. I've tried safe mode, verifying game files (about 5 or 6 tries, both using steam and the in-built one), cache clearing (about 4 tries), and 2 clean installs.
Edit: Everything shown is purely visual, the game works perfectly fine minus the visuals.
Pessima (example of how most cars look)
a couple other scenarios have broken cars as well, this is one of them, as the SBR4 is a ghost, still in safe mode and don't know what's causing it, also somehow the game failed me for not tailing during a police chase, the real reason why I failed was because my car was too damaged, don't know what that's about, also this says Gavril T75 but it's an H series
On the blog post, the changelog link takes you to 0.23.1 by mistake.
Okay, fixed now.
How much RAM have you got ? Maybe it crashes because of lack of ram.
Yesterday I had an AI issue for the first time. When I set one car as "traffic" for example, all cars are set as traffic. When I change it to "random" all cars are now set as random.
Update 23.2 didn't fix that problem. I also tried safe mode and verified integrity of game files.
thank you! still is weird that it glitches but at least its a fix
the adittional modification is gone for me i tried it in safemode and still doesn't work
Hello! Unfortunately, your latest hotfix did not solve the problem of the AI falling behind significantly and being half a second too late.
I attached a 50 second clip that shows you exactly what I mean. The Blue car should hit the red like I did, but it just doesn't. No matter what I try.
This is a big problem in scenes where there is really a lot going on, as it often depends on that half second. For example, a police car that wants to ram a getaway car from the side.
Any chances this will be fixed soon-ish? Thanks so much for your support.
PS: Secondly, disabling "loop" doesn't always disable it, as you can see in the video too with the red car. But that's a minor issue.