Old world editor used to work in previous versions, but this one broke it. It gives instant crash after trying to open it (Ctrl+Shift+F11). Can you investigate this, please, maybe its nothing major.
spiking is gone for the most part, but there's still a little spiking, most likely from inside, like the interior. --- Post updated --- also the wigeon likes to shake when crashed for some reason oops duplicate post lol --- Post updated --- might be known already but this pole in utah has weird collisions
A very specific problem here, E70-14 Bias Ply Redline Tires don't show textures, even after clearing cache.
So, I have uninstalled all mods, re-installed the entire game and cleared Cache, but for some reason these tires are un-textured for me, I tried Verifying integrity of the game files and it says there are no issue..
JRI guardrails are completely broken, only the ends remain. From what I can tell this is a map wide issue, and others are reporting it too.
Is the sport moonhawk supposed to have body colored bumpers and door handles? Is the fleet grand marshal supposed to have a body colored grille? Just a couple of minor skin inconsistencies I noticed
there are very few three wheel kei cars too but it's, you know, a video game. I just preferred how the diesel drove.
On the D10 Zeta (or really the off-road suspension), after a big jump the front wheels like to bounce, like a low rider would except in a smaller increment
Roll cage causes wigeon doors to bend open slightly Drive shaft not quite aligned, front wheel slightly off center
What's wrong with the 16 files that update wrong and you have to verify integrity? Seems like almost everyone is getting this
The hotfix 0.23.1 has been released yesterday, from now on please only report issue about this version , thank you Minor Update v0.23.1 Released With today’s minor release we are delivering several fixes identified in the 0.23 version. Thanks everyone for your feedback and bug reports! We have addressed the problem of some mods rendering cars undrivable, as well as breaking the user interface. The vehicle configuration menu will also no longer close itself constantly after each part change. In addition, we fixed some launcher issues, and did minor work on a few vehicles, Gridmap V2, UI and more. The full list of changes can be checked below! We hope you are enjoying these updates. Thank you for your support! Vehicles Ibishu Wigeon: Fixed the extreme deformation spiking of the front end Fixed front fender flare meshes not disappearing when part removed Ibishu Pigeon: Fixed conflicting variables/node names of the bed crate and roof bar crate causing the crates to weight 10,000kg each and flatten the vehicle Fixed headlight part names Fixed fueltank part name Fixed mismatched taillight flare color Hirochi Sunburst Fixed oilpan refnode position Fixed transparency issue on Sunburst grille badge ETK 800 Series Added race oil pan to drift configuration Fixed gauge exception on load Gavril Grand Marshal: Fixed missing ECU and long block parts on 4.5L V8 engine Gavril T-Series: Fixed node group on the inner front rear left tire Hopper: Fixed a problem where the wheels tried to connect to the differential directly instead of through half shafts Fixed tire_01i texture Levels Industrial: Fixed incorrect collisions with "ind_bld_tin_01_shed_b" Gridmap V2: Deleted hidden mesh in Offroad zone. Fixed missing collision in Offroad zone Game Engine Disabling mods after major game updates for safety reasons Fixed vehicles and user interface being almost unusable when certain mods replaced the electrics.lua file Fixed precooked imposters not being loaded Fixed rendering artifacts after changing graphics settings to Ultra Launcher Fixed using wrong system language Fixed Window's ransomware protection being erroneously triggered by a bug User Interface Fixed the Parts menu closing automatically after every part change in West Coast USA and in GridMap Fixed the vehicle selection menu classifying official vehicles as mods Improved visualization of coupler spheres when attaching trailers and in other situations Editor Improved ScriptAI: added time start delay and offset. Also fixed saving of those values. Added Fast Forward mode Input Fixed inability to control the bus when hovering the mouse cursor over the top-right UI app of Bus Mode Fixed vehicle controls sometimes not working after exiting the World Editor Artificial Intelligence Fixed AI and ScriptAI not being able to move through water Scenarios Fixed Collect Mountain scenario not resetting properly after completion Fixed sounds not playing correctly after resetting a scenario sometimes Fixed minor UI & text issues in the "Speedy Scramble" scenario
The oil damage is harder than realistic. For example, in the engine thermal debug. It said that the maximum safe G is 1.2 BUT the oil can starve at a MUCH LOWER G. Rock crawling at 45degree bank is 0.707 up G and 0.707 lateral G which is much lower than said 1.2G Moon gravity doesn't help but not worse either. The calculation might be bugged and need to fix. EDIT: I shouldn't have believed others' words blindly. According to my own driving, doing donuts does not cause oil starvation, going 90 degrees will guarantee a starvation(not a problem, people don't roll their cars 90 deg every day). However, the "maximum safe G is 1.2" is still very misleading. According to my experiments, set the value to 1 means 45 degree, 10 means 90 degree
Nevermind I thought I had the hotfix already and turns out it's only downloading just now, ignore that
The mirrors in all cars seem to point in weird directions. (Tested in safe mod after having reinstalled the game.) I tested it with and without dynamic reflections enabled. Happens on both. The examples below are without dynamic reflections. For example, the mirrors of the D-series seem to always point at the sky: When turning right, the trees appear, but they are rotated at an angle of 45 degrees: The mirrors of the sunburst seem to always point toward the ground: The mirrors of the vivace point towards the sky: Same for the Wigeon: All those screenshots were taken on flat roads.
On your screens are you sure reflections are activated ? The mirrors only really work with dynamic reflections :