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Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.
Where is the mod folder now ? How to install mods ? ?? ?
There's a shortcut called "moved here" in your old userfolder directing you to the new one.
Waypoints on Procedural tracks on ETK Driving Experience Center can be passed from any side. I'm 100% sure it used to check from what direction we passed it and wont uncheck if we go through from wrong direction.
Also two-step is by default turned on on time trials for some reason.
Wonky water near the swamp like area in ECUSA, near SE corner of the map
This has happened like once before and i have no idea what causes it, have to restart to fix it and idk how to replicate it
my gpu isnt dying despite how old it is
This may have been said before (and if so I apologize), but does anyone know why the plain black and chrome trim options were removed from the D-Series? After either this update or the one before all D-Series trims were bundled into the third 'mixed' trim option (black with a chrome line). Chrome running boards were also removed from the D-Series, leaving only the black ones as well.
Weird texture on the off-ramp in WCUSA
In some time trials, when you race half way then reset, the waypoint fails to load, as shown in the Peninsula Stage. Already used safe mode
Are there some news about the performance issues? Because i still have them and it makes the game not as playable anymore.
On WCUSA racetrack in the pit line next to the drag strip there are posts without collisions and placed above the ground.
I was messing around with graphic options and I notice huge inconsistency in drawing distance for objects. I was testing mostly on WCUSA with graphic set to lowest. Also FOV will affect drawing distance so that inconsistency is even more visible.
Here you can see that hydrants stops rendering too close. Also that big concrete(?) block above road will disappear completely on further distances.
Here different parts of scenery will disappear on different distances.
Here smaller tree will change lod where palm trees behind still have better lod.
Not that much difference, however lod for smaller tree is a little too much different. Also there is missing bus stop sign where basically every other lamppost and sign is still visible.
There is where fun begun. Lamppost that traffic lights and lantern is attached disappeared. So we have floating traffic light arm without lights, floating street light and floating sign attached to that lamppost.
And final screenshot. A lot of props disappeared like blue street lights, bus stop shelter, even that multi-storey car park wall, but still there is floating traffic arm, signs and electric boxes.
And there is a lot of things like this. On ECUSA for example there is wrong placed tree lod that looks like it is on the road, details on buildings pops differently depending of the building etc.
im having an issue regarding the sounds of the cars in beamng. after the 0.22 major update, i can no longer hear the pops and crackles from the exhaust and its annoying me at this point because i tried safe mode, verifying integrity and setting the max voices to 512 but it didn’t fix it and im barely getting any help or support
I just bought the game and I cant start.
Every time i launch the game.
BeamNG Launcher - Data Migration
The Launcher has detected an older version of BeamNG.drive (0.0.0.0) present on your system.
We will now migrate most of your data to the latest version (0.22.1.0).
Click Ok to continue.
but nothing happens i can start the game again but then the same thing appears
Verify the files through Steam, and reinstall if needed.
Few suggestions: With decreased visibility in the fog and at night, the AI should also have decreased visibility. It takes longer for them to start braking if there is a vehicle in front of them, they have more accidents, and they crash more often.
I'm not sure if I have suggested this already, but for certain configs to have a higher chance of spawning. For example, a Vivace 160 should have a higher chance of spawning and a 410q arsenic should have a lower chance. Same with the car itself. A Pessima should have a higher chance of spawning than an sbr4.
Ability to choose the time period, so you don't have 60s cars spawn with 2010s cars. Still have the possibility of having older cars spawn with newer ones, but an extremely decreased chance.
Suggestions for police spawning: Have police cars from the same era that would have higher chances of being together. For example, a Burnside shouldn't spawn with a grand marshal. The spawning system should also take into consideration the map, so in WCUSA, Belasco vehicles would have a much higher chance of spawning, and in Italy, the Italy police cars would have a higher chance of spawning.
Suggestions about fleeing cars when you are in a cop car: The game should tell you when there is a fleeing car, and which car it is. That way, you won't miss any. Also, when chasing a suspect, if there are other police cars around, they shouldn't try to stop you, (never should try to stop you if you are in a police car), and instead they should assist.
Other suggestions: When saving a config, it would be nice to have the ability to select what type of car it is. Like if it's a police car, a standard civilian car, a special car, etc. Also, the capitalization of first letters when saving a car is confusing, as they show up as capital when you are saving a car, but don't in the vehicle selector and in reality aren't capitalized.
It would be cool if saving a car had an option to generate a basic info file with a name, description, value, config type (selectable between factory, custom, police, service, etc.), and have a checkbox if it's colorable, if you want to save license plate text and stuff like this. It could be a drop down menu.
yeah i should have looked more into it because when i put headvy duty engine mounts on it it was fine.
After the recent update, is it just me or some of the mods I'm using have a few missing textures on them? Before the update, I was fine and now its saying some mods are corrupt or missing something that I was able to play for the update. If this happened to you, anyone have a fix?
Hi folks-been a while since I've posted here, but has anyone else still having problems with certain configurations of the Wendover since the new update came out? Some of them work fine, but the supercharged ones, at least, are broken.....and no, the problem doesn't appear in Safe Mode(also tried, but I didn't have any mods installed for the Wendover until last Tuesday and the problem already existed then, so I can't figure out how mods for any other cars could somehow be breaking this brand new car's stock configs.
there's no postfx button for me