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Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.
...so disable Bitdefnder?
Near the horizon estate there's two buildings with incorrect materiels in the parking lot. (it displays the materiel as concrete but is dirt)
Any chance we could see a ragdoll-like reaction to falling from high heights or being hit by object/vehicles in the future? Jumping off of the Utah visitor center into the rocky depths below would be much more lively, as opposed to the current, surprisingly unsatisfying bounce upon landing.
Also amazing job making everything legible up close! (at least, all of the new props around the map) It really enhances the immersion, and i've had an absolute blast touring myself around Utah!
I'm going to be crazy.
With new update, i can't find my old screenshots and my mods folder (downloaded by internet).
Where i can find them? And what do i have to do with Cache 0.21.4.0 folder? Do i hava to eliminate it?
like I said, It won't let me disable bitdefender
What error message does it give you?
it literally doesn't let me by putting a half transparent layer and not reacting
The new walking mode is a very nice addition and so are vehicle triggers. Being able to walk around the cars is very cool. The problem I have with walking mode is that it uses the same camera systems as the rest of the game. Especially with how you need to center the view on the vehicle triggers to activate them, there needs to be a proper first-person camera like any other first person game. It's extremely counterintuitive to have to point the center of the view at the trigger (without any type of indicator or reticle to see where that is) and then pressing left mouse anywhere on the screen. I hope this gets changed very soon. While I am no programmer I feel like that's not too tall of an order. If that was planned already anyway, which I suspect it might be, all I hope is that we as players can get those changes sooner rather than later. I love the idea of vehicle triggers and being able to interact with the cars in first-person and camera issues like this are going to be very annoying. Thank you.
I am not understanding nothing ='(
I really feel like interacting with triggers is better suited to an "action" key, perhaps the E key, rather than using a mouse on screen. The key would be used when the object in question is mostly centered in screen (perhaps with a small "E to use"; or even just "use" written in white text can appear over the trigger in question to signify it is the trigger being selected, rather than the large red box).
The vehicle triggers are a bit broken atm, normally you just click on them, no matter where they are on the screen. Expect a fix for that soon.
Is anybody else having a weird input issue in walking mode? Sometimes the inputs get stuck so I'm permanently walking in one direction until I tab back to a vehicle.
They moved the user's folder.
What kind of input method are you using?
I use an Xbox one controller to drive, but I use keyboard (WASD controls, not arrow keys) to walk.
Glow City looks so cool from behind the Wendover's digidash! Could we get an official Powerglow version of the Wendover? We don't have any FWD Powerglow cars yet, and it turns out that certain higher-tier Wendovers have no problem tackling the curves.
I'll see. But the problem is that i can't find my old screens and all mods that i installed from this forum...
I found my old screenshots here.
Maybe check the deadzones of the controller, it can also be used to walk, so if it's firing random input events due to bad deadzone, it might mess things up.