Peculiar flickering in dynamic reflections depending on whether headlights/taillights/turn signals are on eSBR G-force meter no longer appears in sport mode Hirochi TurboFan wheel caps are positioned incorrectly on eSBR rear wheels (also note the odd shadow seam by the wheel)
D-Series bed spiking and generally doing weird things. Short bed Long bed Chassis or other suspension part is strangely deformed
I haven't tried it on all maps, but in Utah, glows occur depending on the angle of the camera. I'm running it at the lowest graphics setting.
I noticed that the train track that goes along West coast is not centered with the bridge its also not the right spacing to fit a standard train.
I have three more minute things to report! The first thing relates to the newly-introduced brake squeal. As it is right now in BeamNG, the squeal starts and ends abruptly (as seen @0:16 in this video, when the Miramar Race is braking to turn)... while IRL it sounds more like it fades in and out when the braking procedure starts and ends respectively! @0:22 Keep your volume low on this one, the first 30 seconds are hair-raising! The second thing relates to the DRLs of the K-Series. I noticed that there is a particular version of the K-Series (called the ''kc6dx Driving Experience'', with the new grey-light blue livery) in which the DRLs turn on/off along with the engine, which is 100% realistic. No other car with DRLs (and no other version of the K-Series) has them turning on/off along with the engine and this shouldn't be the case! The DRLs turning on/off along with the engine must be applied on all other DRL-equipped cars as well! And the third thing relates to the exhaust outlets and tips of the K-Series (I read that there was some treatment to them in the 0.21.1 update, if I recall correctly). The exhaust of the K-Series models has double outlets but many versions have a single exhaust tip and that doesn't look good at all! The single exhaust tip looks like it's levitating after the double outlets of the exhaust! A new exhaust variant with a single outlet must be created, to solve the aesthetic glitch! I took some screenshots for highlighting the selected parts and the exhaust tip (though you have to be eagle-eyed to see the parts, I couldn't crop the pictures because the quality would deteriorate)!
That logic is not realistic, although not completely useless in BeamNG, I have never seen any vehicle that can pass a one-sided roller test but cannot pass a diagonal roller test. Please watch videos in this channel. Vehicles that passed one-sided rollers test always have no problem passing a diagonal roller test. Vehicles that passed diagonal rollers test may or may not have problem passing a one-sided roller test. In BeamNG the opposite is true eDiff in BeamNG is used in both getting unstuck (roller test) and spirited driving with open differentials. IMO eDiff should be always on with open diffs because if you disable eDiff at higher speeds it will cause this. eDiff works independently to TCS, braking the faster wheel(s) even with ESC/TCS-OFF, that's why some IRL vehicles gets unstuck easier with ESC-OFF. In terms of brake wear/overheating, brakes are more durable than tires in sliding since brake pads are always sliding unless vehicle stopped, tires wear out much faster in sliding than gripping. If you drive an open-diffed sport vehicle spiritedly and somehow disabled the eDiff, the tire will wear out much faster, faster than those brakes with eDiff enabled. The Sport diff is an LSD, but the slip limitation is controlled by electronics rather than the clutch/gear mechanism inside the diff, compared to open diffs, LSD inprove transmission energy efficiency. For example, in spirited driving, a gripping wheel is at 120 km/h and a sliding wheel is at 125km/h, to prevent further sliding, slip limitation is applied to the sliding wheel, P=F*V(power=force*velocity). On both configuration, the same force is required to prevent further sliding, in open diff w/eDiff, braking is applied to one wheel, the velocity is 125, in mechanical LSD or Sport diff, the velocity is 5, thus the energy loss in the former is 25 times the latter. That's why race cars or top-end sports cars almost always use LSDs.
I think I may have put this ion the wrong place before, but I found a minor LeGran cosmetic bug. The latest update now allows the LeGran's gear shifter type to be selected independent of what actual transmission is selected (a much appreciated change!) It seems that a console shifter is still part of the 4 speed automatic transmission's model, so the car will always have the console shifter if the 4 speed auto is installed. When the column shifter is selected with the 4 speed auto, the car will have both types of shifter.
Thanks for lifting that container! It's now possible to wind a loaded truck from the port gate to the dock crane to the port crane again without needing to reset the vehicle or turn it around with the nodegrabber (though that one turn still takes a lot of maneuvering to get around). It's really the best Christmas present I could ask for from the dev team. Happy holidays to all of you!
eDiff (they call it TCS anyway) working logic of a 2014 vehicle IRL,I don't know why but there is a upper limit for some car manufacturers IRL anyway,maybe they have their own concern and some FWD based AWD system actually only have eDiff for 2 front wheels ,and an electronic controled active differential in the center,so they can pass 3 rollers test with one roller in the front and two in the rear,but can't pass 3 rollers test with two in the front,one in the rear.
There is a bug with time trials. The first one I load up after starting the game works perfectly fine but in the second time trial I load, when I click "Start" it sends me to the main menu. If I load it up again it works, but if afterwards I load up another time trial, it again sends me to the main menu. This can't be fixed by restarting the game, it will only start the cycle again.
Encountered a bug on the scenario "Supply Delivery". When you enter the scenario, the given truck is missing a hitch. Verified in Safe mode.
Does anyone happen to know precisely which mod(s) are causing the NO TEXTURE thing on the Roamer's glass since the 0.21 update? I have just over 200 mods that I'd like to use and thought I'd ask before I set about the labourious task of of narrowing it down.
The base SBR4 should spawn with a 2.0L F4 engine, but spawns with a 2.5L F4 on both configs (M and DCT).
Combustion engine now gains ignition issues when damaged does this work on all cars? so far only had it on vivace after front end damage