I don’t have any bugs from the game, but the devblog says that y’all added the BCPD Roamer, when it came out last update.
One thing I wish is that the drag transmissions for the new drag configs (200BX, Covet etc.) would've retained the transbrake function instead of the current launch control as it doesn't spool the turbos
drum brakes, a high displacement v8, a remastered version of jri and a recovery function that doesn't spawn your vehicle inside of a building? this might be the best update in beamng history lol
Could I make a possible suggestion for future updates to the level launch system when your in the menu selecting spawn location, could you have "Default" as the first item on the list instead of at the bottom or where ever it is, just as a possible, update for the future it would make it feel "cleaner" to have that since other games have default at the top before any other option, I am just saying Also another request could you please implement a system that disables non functional mods as well and flags them for review please that would be a rather big help encase for example you have 150 mods and you get a mass string of them come up as warnings could you make it come up with "Do you wish to disable these mods from being used" it would make it a lot easier to deal with busted up mods that dont work anymore....sorry ranting here xD my apologies!
Lights on this lightbar don't turn on Also, the new offroad tires should have their name after the tire size, just like the other tires
I just did a clean install, no mods, no nothing, yet with traffic in the new WCUSA, I constantly get 'corrupted mod/core'. With eight traffic cars spawned, it knocks out half the fleet.
Yes, we want to make a separate blogpost for this, time was running out to put more into the changelog. Thanks for caring, we'll provide more info soon
I'm looking forward to that post. Even given all the stuff that shipped this update, that takes the cake as the most massive improvement.