and have much logs like this: [co its better sounds mod, im deleted it, now testing --- Post updated --- still getting crash Code: 288.22916|I|BeamNGVehicle::spawnObject|Spawning object done 288.22966|D|GELua.core_camera.|Camera switched to "orbit" 289.12695|D|libbeamng.lua.V.vehicleController.settingsChanged|NOT refreshing settings before access 318.61197|D|libbeamng.lua.V.vehicleController.settingsChanged|NOT refreshing settings before access 339.86191|E|GFXD3D11Device::_ErrorHandle|D3D11 ERROR: D3D11 Error #887a0005. Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason. GFXD3D11TextureObject::lock - Failed to map subresource. 339.86761|E|fatalErrorHandler|== FATAL ERROR HANDLER == 339.86764|E|fatalErrorHandler|D3D11 Error #887a0005 339.86766|E|fatalErrorHandler|The GPU is not responding. 339.87487|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1920, Height 1080, Format 0, Windowed 1633214464 339.87743|E|GFXD3D11Device::_ErrorHandle|D3D11 ERROR: D3D11 Error #887a0005. Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason. D3D11Device::reset - failed to resize back buffer! BufferCount 1, Width 1920, Height 1080, Format 28, Windowed 0 339.87745|E|fatalErrorHandler|== FATAL ERROR HANDLER == 339.87746|E|fatalErrorHandler|D3D11 Error #887a0005 339.87748|E|fatalErrorHandler|The GPU is not responding. --- Post updated --- With other game gpu is stable. Windows instalation is fresh.
Is your GPU overclocked? If yes, return it to stock settings. Also please make a separate thread for this.
Not a bug, but something to note. Map upgrades look amazing. Older maps look much better now. I doubt very recent maps will get upgrades, but WCA and Utah are lacking in street signs in many places. It seems that the developers have made a US street sign set for ECA, and hopefully those signs could be brought to the many intersections and areas in the maps in question that are missing signage.
When comes the Garvil Bluebuck out --- Post updated --- Ty to clear the game chache and verify integrity of game files
The DCT is still bugged, especially when downshifting at low RPM manually. The engine RPM fluctuated TWICE, and the car jerked. It seems that the clutch disengagment and engagement is NOT synchronized with the throttle rev-match. In this video, the car rev-match while the 2nd clutch is still engaged, broght down to the RPM that in 2nd gear, then the 1st clutch engaged, bringing up the RPM with the 1st gear.
I agree. DCTs are getting better, they don't seem to get stuck in the wrong gear as easily. However, if you put a DCT on something with a lot of inertia (like the T-series), it will shift very jerkily, and will still occasionally be unable to downshift fast enough, causing it to get stuck in a higher gear and refuse to downshift unless you switch to manual mode. Unfortunately it happens rarely enough that I wasn't able to recreate it.
It's possible to get the sunburst DCT transmission into negative gears, if you reverse and rapidly change to D or S gears, it will keep reversing and display negative gearing. I have no mods installed that mess with any of the cars
Looks like swift502’s GTA map. https://www.beamng.com/threads/gta-3-liberty-city-0-92.62988/page-8#post-1051760
Think I saw that too; if I remember correctly one does have an automatic but is mislabeled as a manual.
I have no sound in-game or in the menus. I have sound in the "credits", but other than that the game does not produce any sound. I muted the game a week ago, and now I can't unmute it. I made a clean install today, and I have disabled all mods. Prior to disabeling all mods I made no changes to the game (no mods, no anything) between muting the game, and discovering the issue.
How did you mute the game? Did you do a Clean Install as explained here? (did you delete the folder in Documents?)
I muted it using the "mute" button in the options menu (Options -> audio) I thought that I did. I just did another clean install, and now it works. Strange. Anyway, thank you!
go into windows sound settings, (i assume latest win 10 version).. set the D3D Proxy window to your correct sound device.. restart game should work
The eSBR's engine braking torque should be stronger. Tested on the eSBR 800 with no mods. I found the braking to be painfully weak, so I checked it using the dyno app with the car upside down. It appeared velocity-dependent when it should be constant. So higher the speed, stronger the braking. Alternatively, the slower the speed, the less it brakes. You'll never get stopped to a stoplight in time. Disclaimer: I have never driven an electric car. But from what I understand, the regenerative braking force should be constant. In reality, you would rarely need to use the disc brakes. The main takeaway is that an electric powertrain should bring you to a full stop with no effort but with the eSBR it doesn't. Demonstrated using RPM/time graph: This is how a constant braking force looks like: (Demonstrated using the car's disc brakes with the smallest possible braking force so that the difference is visible) Other things: If you add the adjustable final drive part and make the gear longer, tacho will work incorrectly. It reports max revs when driving at the normal unmodified top speed. At the same time, revs are audibly lower than max.
Mute ingame requires clean reinstall to unmute it.........................................................................................I'm speechless. --- Post updated --- The biggest eSBR problem is the excessive torque at very low speed. Try parrallel parking at 2mph