Sure thing, coupled with an FX-9590, it does wonders Yeah, the dual-GPU cards can have driver issues (the 2nd GPU has always been dead and forgotten on this card since the move to Crimson (hence my use of Catalyst)), but this UI flicker seems more like just a general multi-GPU problem.
Mirrors show what is under decal roads, they don't show decal roads, so whatever texture is used to paint under the road is shown. That is why when making map it is best to use same or similar texture under the road and on decal road.
I'm not a fan of the changed bodies on cars, it just means that mods with custom bumpers/tuning parts don't fit anymore. I do see improvement in a lot of cars, but is it worth it?
Same here, not sure why (it's same in safe mode). My specs: Intel Core i5-4200U AMD Radeon HD 8750M 8 GB RAM Windows 10 Pro x64
I've tried with the Offrad Hopper (which has plenty of power) and with the 2.0L version of the Suburst (that is powerful too) and they don't have any wheel spin. Idk what's up with the ETK gearbox.
Game here is working great, no issues I am gonna try the Crash Hard 8x8 to see how the 0.16 update copes with 25 tonnes of metal
yes,the italy airport finally has an jetbridge,also i see a better runway decals,but still no PAPI or NAV lights on both run and taxi-ways and eSBR4 definately love it!,and finally engine&exhaust sounds are separated,but wish the interior soundscapes were separated and more easily moddable
I can't spot the difference, 0.15.0.6 and 0.16 ETK800, they look exactly same to me, but I'm not very good at small graphical details
The eSBR can be driven underwater, since the engine does not hydrolock. It's not a bug, it's a feature.