Yes. This is a nod to Rigs of Rods, where the R key got you behind the wheel of the nearest rescue vehicle (towtruck) and the I key "reinitialized" that is, respawned you back to the spawn position of your current vehicle.
I've just noticed that the SBR-4 gauge cluster is now a separate part, will there be more versions of it (metric, etc.)?
0.15.0.2 gets now 78fps with 6x D15, while 0.13 got 58fps, it is pretty close to two D15 more, which starts to be limits of CPU in physics: FPS increase with single vehicle has been much higher at ECA.
italy map next to a port, dunno if its intended cause i cant drive into the building right of it. oh and all walls are drive through of this house
In Città Vecchia of Italy, there's a very noticeable gap in the wall that exposes the underneath terrain. Affected location:
Just a question I have about the D-Series, have wondered this since I first purchased BeamNG but have never thought to ask. Is there any particular reason why it isn't possible to split the bed from the cab in a collision? I just always found it odd that there is one part in the middle of the bed that is fused to the cab. Not criticizing, just curious about that.
If you try pushing the autobella with a large heavy car, they will just break traction. It's like the dam thing is glued to the road.
I'm not sure if this was a opps or something went wrong but some vehicle no longer have production dates.
A small note/question, are the Sunburst rear doors going to be upgraded eventually? Some people already noticed they look poor on the interior a long time ago, texture-wise. (The handle in the front doors is chromed and "plastic" in the rear, using the same texture as in the rest of the panel) so just wondering.
Some issues I found, rated by their severity: 1.) As mentioned already, production dates are gone for all cars except I-series, Moonhawk, Autobello, Wentward and Hopper. 2.) Autobello 130A and B spawn with the Corse steering wheel. 3.) The thumbnail for Autobello 110B still shows the old version without bumpers. 4.) ETK 800 has semi_skin_beamindustries.dds image in its folder
I'm not sure if these are all intentional or not but there are couple places in the Italy map where grass comes through in the middle of a paved road and there are rocks you sink into after at least one of the waterfalls.
The Torquecurve HUD app shows the NM/HP figures of the last car model until you change something in the new spawned car's config
Severely doubt this random guardrail is safe. Guess someone accidently placed it down when using the tool(?) Someone just call me stupid, It's a thing with Italy Lite. Sorry.
It sucks that there is a new map that I can't play on because the frame rate is even worse than on West Coast
the 200bx special pursuit unit has steelies in the thumbnail, but the ibishu type lvs wheels for the actual car