The interior camera FOV I think should be separate from the exterior camera, because I like the FOV zoomed in more on the exterior but if I switch to the driver seat it's super zoomed in. Before the update this didn't happen for the interior cam
Maybe its a new bridge? The first one yes the t-series now has abs same with the trailers. This is mostlikely a placeholder till air-brakes come out (maybe big 1970's later semis had abs idk). The 2nd one maybe a maintenance shed? I think the 3rd one is suppose to be a old station but that's my guess The 4th one I was wrong about read the spoiler to see what I was thinking. Spoiler is a tram stop. Trams can't move like buses so where the track goes is where they go. If they want to make a new stop instead of paying a few hundred grand moving the track the city would just spend a couple of hundred for a paint job on the road and a new sign. The 5th one I agree. The 6th one you got me on that one. I'm just going to guess its either a oversight or a placeholder.[/spoiler]
3: Except it can't be an old station, it looks too industrial. Nobody would wait in that. 4: It's in THE MIDDLE OF THE ROAD. On a highway ramp. In the industrial park. Edit: And where do they keep the cable cars? If one is maintenance and one is "an old station" AND FLYING TREES
West Coast, USA is awesome! The only problem is that it runs terrible on my computer. Most maps I can get over 30 fps, but in this, I only get 10-15 fps.
Now there's no need to shout. 3 I think now after looking at it that's the maintenance shed and the 1st building may be a tram park or could be both. Its hard to say 4. Now I'm compactly stumped.
Horns are not working for me. I deleted all mods and did a fresh install. The horn is greyed out in the controls menu.
That's actually a good number. The California St. line in San Francisco only has 12 cars. So Lets say there is 1 more Tram park outside of the playable map that can house the rest of them. Here are the stats from wiki on the real life San Francisco street car lines. https://en.wikipedia.org/wiki/San_Francisco_cable_car_system
I noticed now that any jbeam files under \docs\beamng.drive\vehicles\ that share the same name as the jbeam files in the "common" folder, such as "x_engine.jbeam", don't appear. What workaround can I use in order to still have my modified files under \docs\beamng.drive\vehicles\, NOT "mods", so I can edit files whilst running the game to make modifying files much faster?
When I'm in slow motion and I come out of it during a crash, the slow mo sounds are still there even though i'm in realtime.
I'm having problems with the new Repository feature. Mods are downloading but they're not showing up in the Mods folder in the directory, nor are they showing up in-game. I've tried clearing the cache, unsubscribing and re-subscribing and so far nothing's worked.
Great Update I love how the backfire multiplies if the muffler is removed to a straight pipe or open headers. Turbo sounds cool and I would like it to stay as loud as it is.