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Been going through and making all the bits I didn't fancy making at the time but still wanted to do at some point for the mod now, as well as...
There is a checkbox to disable large vehicles from spawning from in the mod ui for this exact reason
Probably final full new car addition for the upcoming update has now been completed* [ATTACH] [ATTACH] [ATTACH] [ATTACH] [IMG] *theres something...
Pretty sure this is all done by the game code and not something that can be interfered with on the spawning end sadly
Car number 12 out of (maybe) 13 for this update now done :) [ATTACH]
[ATTACH] [ATTACH] Only a couple left in the "want to do for this update" plans now for this update (and a whole bunch of extra bits for the...
Spicy had already made older vehicles when this post was made and the idea has existed with me and him for years before this, before this mod was...
Mods folder, you should never put mods into the game files. ADDC is not required, just a bonus extra map
New car for the Japanese pack, now into the last few additions I want to do before polishing and fixing other stuff for release [ATTACH] [ATTACH]...
WIP and not finished yet thing but will end up here whenever it's done...
Filling in the ever increasingly specific remaining niches in the Japanese pack :) [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Latest car, there's a few more I want to get done now and then it's time to start thinking about fixing stuff and releasing I feel :) [ATTACH]...
Yes, plus bandit version for both. 2025 facelift ones Update the mod, this got broken in the 0.37 update
First "brand new" car for the mod (because everything else that was new in my eyes is already years old by this point), the Japanese pack is...
This was set to a low number for optimisation reasons as any increase in search depth would pretty much exponentially increase the time it would...
The pessima had quite a lot of straight up broken and bodged material setups on it that I fixed up over the past few updates while cleaning up the...
In a recent update colour population values got added which controls how common a given colour is, though at the moment it is only properly...
There's a chance this is hardcoded on the game end, for the region field I would guess (but probably shouldn't be), I will properly check this out...
Yes, you would have to copy the configs to create new ones with the region tag set to your own map one instead as there isnt a nicer solution at...
The game doesn't use the groups at all for this, it looks at the "region" tag in the map info.json file and then looks for vehicle config...