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It's hard for me to fix the bug some people are having with the level looking all white, since I don't have the problem myself, but ive copied all...
- Fixed missing crash barrier - Fixed ScatterSky not rendering correctly
Kimmykix updated Brutal Slope with a new update entry: Bruta Read the rest of this update entry...
Kimmykix updated Brutal Slope with a new update entry: Brutal Slope Read the rest of this update entry...
Maps updated, have fun! :D
Kimmykix submitted a new resource: Brutal Slope - The well-known brutal testing/destruction terrain. After 3 years, I've decided to update...
Just so everyone knows, the current version on the repository has a problem with the sky and a missing crash barrier, I uploaded an update but its...
I added more to the original. the maps done and all, its just waiting approval.
LINK: http://www.beamng.com/resources/brutal-slope.351/ After 3 years, I've decided to update Brutal Slope! The map is a gigantic 33* slope with...
After 3 years, I've decided to update Brutal Slope! The map is a gigantic 33* slope with various obstacles and features intended to test, crash,...
Re: Greenwood 2.1 - Grand Theft Auto: San Andreas OMG, if someone converted a GTA:SA Sandking, I'd be the happiest girl in all of BeamNG...
Desert Racing anyone? (Little preview of an update I'm working on of my old "Desert Road" terrain :P) [ATTACH] [ATTACH]
Welcome to the club =/
Yup, already did all of that...when it DOES register, it says around 200-300 BYTES per second.
I myself did that, and I went from 250-500Kb/s to literally too slow for it to register...wtf?
That sucks, was really looking forward to using your program... if you need any more info or help on solving this problem, I can send you any info...
I did not... didn't see it in the instructions...will install it now and check. EDIT: Apparently I already had .net 4.5 or newer installed, so...
No matter where I put it, it still will not start... your program hates me xD