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Yer their great ideas, reminds me of crash hards small offroad testing area
Ye i know that but there are still some objects and vehicles that are to heavy to move even at full power like tasticola semi to get high enough...
On a side note is there a way to increase force, even if i have to go into a game file to increase a value?
Ive bn having same problems trying to fix not texture materials and saving creates a folder but essentially empty because restart game and reverts...
If your doing a bobbed chassis any chance of moving the front axle forward abit aswell so got good approach aswell as departure angles
Oh b series would look cool with these wheels
it's all progress and one step closer
The gate haha jurassic beam park
I dont think you can, i know the tt crawler version 423 only has a 6 speed option because i wanted the auto aswell
Cant wait to take this offroading. Ctis will be wicked
Ye need to delete the rs wat folder beneath mod info n onsert the levels and vehicles folder that was inside it below the mod info folder n workd...
I dunno about you but i was using the tt dct sbr and had abs fitted but doesnt work brakes just lock up
Would you make some tyres in 235/85r16 and 255/85r16 in all terrains and/or mud terrain?
There also mt cootha mt glorius and brisbane riverside expresswag maps too
Be great to have without but either way will be a great track
Is it the old track with long straight or chicanes?
Any chance of putting the 13b rotary in the mirramar aswell?
Rotary or 4agze would be mint
Are you adding the 12a rota and sr20 to this eventually?
Pumping out the quality mods. Good work mate love it!