Separate names with a comma.
any other suggestions?
I got it ingame :) [img] (imported from here)
LFS blackwood is coming [ATTACH]
I added the slots in the trunk jbeam, I wil try updating - - - Updated - - - Tried updating (not sure if forced, I dont know how to force on the...
crashes the game, will try forceupdating then try. Will update after the update - - - Updated - - - update changed nothing. (IDK how to force...
sure Here it is.
I does have LOD's.
I use notepad++ for everything. I will check the encoding when I wake up, it's 11pm currently :p - - - Updated - - - It is :(
Tried recreating a .jbeam, same error but different table: ######## thing every time and beamng closes after 3 minuets of loading the moonhawk...
I do have those, here is my entire jbeam, (I dont know how to do the spoiler sorry) { "bruckwell_wing": { "information":{ "authors":"gabester",...
sorry for not replying, I was on vacation. Im new to jbeam so im confused on what you mean, you mean this?: {"selfCollision":true} ],...
Im trying my first jbeam and everything was going well, then suddenly I kept getting this error: [IMG] I checked the line and this is what is...
my cpu stayed around 50C - 55C and my cores were jumping around from 2712mhz each to 3214 each. not sure what the prob is
Re: Greenwood 2.1 - Grand Theft Auto: San Andreas I see what ya did: [img] (imported from here)
is there anything I can do about it? or am I stick like this?
... I have no words for how horrible dis is. [img] (imported from here) Did another, got worse :( [img] (imported from here)
man, roll cages are good for falling down cliffs: [ATTACH]
A Quick Tutorial On How To Use The Repo Maker Uploading a skin/any single file mod: First, find your beamng location. Mine is in E:\Drive\BeamNG...
I think the sound is from amb_treewind or something like that, you can remove its emitters manually which removes that problem. Its a temporary...
if im not mistaken the new update added light moving around on the bottom of the ocean for effect, but there appearing even in shadows, as shown...