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ryakra updated Hirochi Super Race with a new update entry: Just When You Thought the Mod Was Done! Read the rest of this update entry...
This video was originally going to just show that Beam.NG is controllable with a keyboard. But I decided to do a time comparison between all 3...
Custom Barriers are added! Render Imgur Link [ATTACH]
ryakra updated Hirochi Super Race with a new update entry: Barriers Redone! Read the rest of this update entry...
Creating a custom barrier model for a more Race-like feel (direct link if the image is not working) [IMG] The model is currently very plain, based...
Thanks! I have been thinking about going on to difference maps, like the industrial mini track or a route through the port containers. But, I will...
I modified the barrier model that came with the scenarios to have 2 lights on top of it (they won't work because I don't know how to make them...
ryakra updated Hirochi Super Race with a new update entry: New Barrier Model Read the rest of this update entry...
ryakra submitted a new resource: Hirochi Super Race - Powerful cars, 3 laps, can you win? Super Race There are two variants, four car race or...
Super Race There are two variants, four car race or the 6 car race. The race has not been designed to be difficalt, but the bolide is not a easy...
This, and I also found that for some levels if they still don't show up: extract the .zip and make a "levels" folder, then put the levelname...
Loving how this is coming out. Just 1 question, if I have a waypoint on the bottom of the map (lets call it wp1) and multiple routes to a waypoint...
Unreal engine 4 was not free for personal, it used to be 15$ a month. If you signed up for the github education pack it was free, which I did.
in the .dae your origin is not at 0,0,0 [ATTACH]
Not 4k, but good for a first render in luxrender (I'm used to cycles)
It says at the top, to the right of the [FIX]
[FIXED] detail400 was not really a lod, it was the close up model XD Im working on learning to import meshes in to Beam.ng again, but it is...
Its in the shape editor. You import your model, open the shape editor: [ATTACH] (farthest right on the tool bar) and select your model. [ATTACH]...
... I didn't know I was spending this much (totally worth it though) http://steamometer.com/profile/ryakra
Well I take a lot of pictures, so here are my favorite (it wouldnt reference locally, I apologize in advance XD) AC Showroom: [img] (imported from...