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Oh hun, I have a degree in 3D art (you can find out more about how I got it on my tutorial about PBR here on the forums :) ). I have built more...
I mean your own bio says you built car models... did you build or was it all conversions hm? I mean you did get really defensive when I brought...
Or you can start doing basic 3d instead of setting a bad bar for other modders since modding communities like to learn from already released mods....
I did say lower specs, a 2060 is pretty close to a 3060. Your average gamer on steam has a 1060 with a 4 core cpu for reference. Then just...
^ This. Also here was the engine block I mentioned, with fully modeled internals. [IMG]
Correct... if a mod is properly made. a 500k polygon engine block is far from properly made (the RS6 has that) combined with 35k calipers and 30k...
Well I admit it turns out I had a flaw in my testing... I had a render on in the background I forgot about (with my 3060, hence the gpu). So yes...
You do understand that on a car like that, the polycount is more then most first person view models in games right? This isnt some 'barely over...
Ok... So why did he put it in 2 car mods at least, and not optimize it like a basic 3d modeler would? This is some meshslap level bad modding...
Why in the name of Jesus is the brakes 35k polygons... that leads to more polygons then an entire beamng car! Not to mention each one has 5...
WORDY NERD WARNING If you don't care about the tech nerd words, I suggest jumping down to 'The transition pitfall' PRELUDE: Who am I exactly?...
jesus christ did we not just have a few posts about NOT POSTING EVERYTHING CK DOES AS A LEAK OF SOME KIND? Yall are proving my point, at this...
True, if only someone posted something to speculate on! oh wait, I did and everyone ignored it because of the bolide background!
This thread is starting to become kinda a joke you guys. It went from actual speculation to 'CK did a thing that means it must be coming to the...
Good to know! I use maya and substance as my main tools, and I know maya can be very iffy with how it handles DDS so thats why I stuck with PNG...
Hi there update speculation. "dir":"/career/missions/wcusa_food_delivery/", "zones":{}, "name":"food.sites.json", "description":"Description of...
Is the sRGB png not working right also to be expected? seems like it but would be good to know for down the line since I tend to work in PNG for...
So doing a suggestion from dummiesman I converted my PNG texture to a DDS BC1 sRGB one and that seemed to have solved the problem... but strangely...
They are in sRGB, double-checked with exiftool. Neither one of my textures is from substance, but instead Agisoft/RealityCapture. [IMG] I attached...
So since it seems im not the only one experiencing this, it seems for some reason creating PBR static assets seems to make them washed out and not...