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Nice :) actually im still working on testing it out so yeah you might still encounter some bugs. Well you can import a .pc file and then you...
No plans now :)
The "Connecting to BeamNG" message you don't need to worry about. The message goes away when you open the game and for now I believe just displays...
Fixes for 0.31
Hmm, could you take a screenshot of the whole game window when the issue is present?
Appreciate it :) When the time comes to test, I could just make an announcement here and you and others that would like to test it out can simply...
Nice you found the issue :) Should have mentioned this before, but we actually made a prototype VSCode JBeam Editor plugin which includes a JBeam...
Not sure but hopefully within a month. I also need to do testing to make sure stuff is as bug free as possible and doesn't break and cause chaos :)
Hmm could I take a look at the JBeam file (PM me if you want)? Maybe there's a syntax error.
Hmm I'm not sure then. Does starting a new Blender scene help out? If not, if you don't mind sending me the .blend file as well as the JBeam file...
Hmm have you by chance moved around the exported JBeam file?
Beam exporting is almost done but triangle exporting is actually a different animal due to how Blender handles triangles. Triangles are defined by...
You can download it and see the current progress, but I warn you its not in a ready to use state :) I still have some work left to do :)
Yup everything is going alright. The next update is gonna be a big update with being able to import full vehicles, text editor integration, and...
Sorry, please enable the "Include custom .PC configurations" checkbox in the "Vehicle Selector" UI. We will try to fix this soon :)
Sorry about this, please enable the "Include custom .PC configurations" checkbox in the "Vehicle Selector" UI. We will try to fix this soon :)
For those of you experiencing issues with loading a custom config through the "Save & Load" UI, please enable the "Include custom .PC...
I see, yeah I also can reproduce it. I sent it to the team to look into it, thanks!
Nope thats normal :)