Separate names with a comma.
Hmm, mind you the undo/redo system only undoes/redoes changes done to just a JBeam mesh. So you can't use it to undo/redo for other things.
Nah there isn't a way currently, but could be added
More bugs fixed Fixed undoing to the first state specifically for importing single jbeam part (I added code that was supposed to fix it but I...
Also I updated the documentation: https://github.com/BeamNG/Blender-JBeam-Editor/blob/vehicle_importer/docs/user/user_docs.md
Also here's a script to extract the jbeam and pc files from the game's installation folder /content/vehicles zip files (e.g. C:\Program Files...
btw ill officially release it after next week if there aren't any bugs left to fix, as ill be on vacation next week, in case any urgent bugs arise...
Btw here is a new version of the plugin to test out which has been optimized and also fixed some bugs including: Fixed undoing to the first state...
Yeah its a new feature
:) Yeah definitely the plugin will have the ability to visualize node weights and other debug modes like in the game. Actually at the moment you...
Thanks its a 2019 GTI and its got a manual transmission so its a fun car to drive :) Although tbh a RWD car would probably be more fun ;)
yup :)
Btw, the JBeam Editor is ready to be tested! Although I haven't updated the docs yet to reflect the new version. Use Blender version: 4.0.2...
Fix for 0.31 Added ability to toggle including "empty" part for powertrain and body part scramble
Hmm, but there could be a node already with that name. So I think its easiest to rename it to a GUID like what happens currently.
Oh its meant to do that to avoid node id conflicts. You can rename it afterwards :) Or were you thinking it should name to something else?
Thanks for testing it out :) Still have more work to do tho lol. I need to add a function to add duplicate beams/triangles as Blender doesn't...
The common folder just needs the JBeam files from common.zip. Hmm I'll make it so the program can do the unzipping for you so you don't need to do...
Oh also for the reimporting stuff, you can actually edit the JBeam in Blender's internal text editor. I forgot to make it so you can reimport if...
I might have broken the .pc file importing on the latest commit. But what you need to do is unzip all the JBeam files and the .pc files of the...
It could probably blend you a smoothie :p