Separate names with a comma.
So for the drivemode name, there was a little bit of extra work that had to be done but it didn't change any core files (but was kind of a hacky...
Fixed bugs and now car will only respawn a 2nd time if power steering part needs to be added versus before where it would respawn on any part that...
I have no idea about the logic behind that file unless you post the mod you're using but that file probably isn't the issue. But based on the...
Discuss anything related to the moose test scenario like posting your runs or any suggestions, thanks!
What mod are you using? This is a guess but I believe its because the mod is using the adaptiveBrakeLights system with the older ESC system...
Fixed bug with failing user if failed previous run due to input
The Moose Test is designed to test the handling of a vehicle when faced with a sudden obstacle that needs to be avoided. It is meant to simulate a...
Added ability to go into freecam mode
Hey there, please go to this link to report your issue https://supportid.beamng.com/ and please post the support ID so I can take a look at the...
After more exploring around, I found some more information! You can use this function to get the damage of a bunch of powertrain parts without...
Hey thats great to hear its working for you :) Yeah it was a little difficult for me to find out the information too since Vehicle Lua stuff isn't...
Please go here to report your issues https://supportid.beamng.com/ and please give me the support ID.
For front and rear diffs: local diffFrontState, diffRearState -- will return "locked" or "open" or nil if didn't find differentials for k,v in...
Actually unfortunately that function was just meant to release nodes fixed in the air. I'm afraid there isn't a solution at the moment :/
Here's stuff for ESC stuff, I'll post later for the other things you mentioned: For whether ESC is enabled or disabled (I know its kinda a lot of...