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Nothing to see here :rolleyes: [ATTACH]
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Such as thermals debug for example. Sometimes I'll take a break from working on it and work on some body parts and then the apps wind up being in...
That was supposed to be in DMs but here works too :P
Took a spray can to the bus (added skin uvs)
There's not much reason to bevel these as they're pretty sharp
I honestly don't see what you're talking about. The only sharp edges in sight are things with missing covers (battery box and fuse panel)
new model making its way ingame [ATTACH]
It does work with the latest version of BeamNG
^ This. That's how fuel works. As you use fuel, the node weight of the fuel decreases. I guess the only tough thing would be how to handle the...
Large fluid quantities can be adequately simulated with a group of nodes. Like fuel already is.
Todo list is just about exhausted. Almost ready for the game :) If anyone's curious, here's how it looked back on August 24th 2018, when I just...
Nope, been hard at work on the Freightliner FS-65 mod. Once that's out (or gets somewhat done) I'll look at what project to resume next
More nodes = more CPU, less stiffness, tons more beams. BeamNG's physics engine only runs at 2000FPS, would probably need more to properly do...
Always spending hours looking for references. I've got someone helping with some already but having more couldn't hurt :)
Interior: Mirror & visor, emergency door latch Exterior : Wipers, mirrors now bolted on, crossing arm now attached, fuse box door, fuel door...