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Kind of like this? https://www.beamng.com/resources/categories/configurations.14/
I don't see why not. Everything is generated and nothing is ripped/copied from Poly Bridge.
Uh oh! [ATTACH]
Poly Bridge to BeamNG Converter Very WIP, this is an early test version. This is a utility that will convert Poly Bridge saves to BeamNG.drive....
If you didn't get the hint: Automatic Poly Bridge -> BeamNG conversion It's a perfect fit for BeamNG! [ATTACH] [ATTACH] [ATTACH]
Proof of concept :) [ATTACH] [ATTACH]
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Dyfi A challenging 27km rally course converted from Rally Championship 2000 Description, copied from Rally Championship 2000: "This stage uses...
Basically the title, I'm wondering what your go-to choice of rally car is. My own ordered choices: ETK I Series Why? While not the fastest, I've...
This will have textures one day
hmm
Testing things :) Full body detachment almost works properly, and it's awesome! [ATTACH]
opens up Linux terminal Look mum I'm hacking!!
Messing with a shader that uses a texture for AO and lighting information [ATTACH] [ATTACH] It uses the red channel for extra lighting, and the...
I'll eventually get back to this. At the moment I'm really tired of modeling things from making the Freightliner FS-65
Fixes the "short' pace note, it was too short and was always cut off. Also a new icon for the app
Use your 3d modeling application as a reference for where to place nodes.The process in Blender is: - open up the right side panel (N) - select a...
So I've been on and off reverse engineering Rally Championship 2000 I have a basic level viewer and level property editor As of yesterday it...
Pacenotes Core This is the pace notes core, required for level/maps/scenarios/quickraces that use pacenotes [MEDIA] [img][img] How do I use...
Only you can prevent forest fires