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Do you guys turn auto updates off or something? This isn't the only mod I've fixed, deleted the dev version, tested the new repo version, had...
It's on the first post.
I've never noticed clutch issues with that automation. What I do notice though is every time a wheel locks up it shifts to first and blows itself...
Figured out how to fix it, it's 0.20 compatible now New updates -Flaps have more drag -Fuselage has more drag -Ailerons have more roll authority...
Leaving my findings here for other modders. The last update made some changes in vehicle lua, and there is no documentation yet afaik. Here's...
[MEDIA]
Dummiesman updated Beam Regenerator with a new update entry: 0.20 fix Read the rest of this update entry...
asdf
fix for 0.20
Huh, that's one of the images that isn't loading for me too. I tried installing the new version of inkscape just to see if that'd fix it but nope....
Are you sure it was Inkscape? I've been missing parts of my UI for a month and uninstalling inkscape didn't fix it. Reinstalled the game, cleared...
Ah, the CB and the FS have their own separate storage file, so if you're switching from the repo version you'll lose the progress
When you redownload it the odometer won't reset ;)
Alright so it turns out I was assuming the worst, the things I were using weren't removed, but they were moved. I've updated the mod and split it...
One of the modules this relies on (partmgmt) was completely removed and I don't know what the alternative is.
Broken until further notice.
So over the past few days, I got curious again over a file format used internally at Probe Entertainment in the late 90's. Some leaked source code...
Steering relies on hydros, which are beams that change their length depending on an input. Since there are no hydros here, and it instead uses...
Weight pad likes to lie sometimes though [ATTACH]