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I made a normal map for the rear finally. [ATTACH] Compared to IRL: [ATTACH] Also jbeamed the side steps Small steps forward :)
Sounds like you're on an older version. The new version won't work in 0.19
Just like when they added fire simulation, brake thermals, and engine thermals our computers had a nuclear meltdown?... Tire thermals is...
Implemented ImGui into Midtown Madness 2, and made Lua bindings for it.
There are LED stop sign lights selectable in the parts selector.
Probably shows up in MiB, but was entered in MB as 512. Or something like that. [ATTACH]
Unless you want to not lose your mind while vehicle modding ;) /vehicles is where everything always reloads (textures, materials, models) and you...
Doing this in documents/vehicles removes the mod from the game entirely. Hopefully the issue with unpacked and WiP mods is the same thing, so this...
Here it is. I skimmed through and it appears it is using legacy mode.
I don't know what the legacy loader is, but here's an example mod it happens with https://www.beamng.com/resources/gavril-cb40.13605/ I have mine...
yes, and the sky is blue. (Just stating more obvious things)
It's a weird one, because it defeinitely is there. [ATTACH] but then non-packed mods can't see it o_O [ATTACH] Just did a game restart to...
Even after this, a different error seems to show up with mods. Though this allows me to spawn official vehicles (albeit without wheels :p) [ATTACH]
Yes, this too [ATTACH] I got a car to spawn and I have no wheel options
That usually happens because of broken mods, however, it's now mostly happening because of this update. (At least to the guys like me who can't...
Same here, same "core_modmanager" error.
Wow. 30 minutes is dedication. I want to eventually :tm: look into a better, mathematical way of determining how fast each part of a car can be...